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Shades of Absence: Public Voids
2011
This augmented reality installation creates "pavilions of absence" in which images of contemporary artists, whose works in public space have been censored, are reduced to gold silhouettes and placed in the midst of terms of transgression. Each
Clouding Green
2012
The world’s computing power is moving into the Cloud – but where does the Cloud get its energy? A commission for the 2012 Zero1 Biennial and Samek Art Gallery, the artworks for “Clouding Green” are massive augmented reality clouds in colors ranging
Goldsegen
2014
Participatory Augmented Reality Public Art Project. "Goldsegen (Golden Blessings)" - How much do you need to be happy? This project engages and questions the mechanisms of consumption and their promises of happiness. The artist posed the question
ambientROOM
1996
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1997
The ambientROOM is a Tangible Bits platform which explores the use of ambient media as a means of communicating information at the periphery of human perception. The ambientROOM allows users to be aware of background bits using ambient display media
Proxy-Distributed Computation
1996
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1997
The Tangible Bits platforms make complex use of physical objects and surfaces monitored by a range of sensors, augmented by a variety of graphical and ambient displays, and linked by a diverse combination of networked computers.
Expressive Kinetic Objects
1997
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1998
To explore the use of motion of physical objects to convey information and emotion, we have designed a series of Expressive Kinetic Objects. The Dyna-Lux is a kind of Expressive Kinetic Objects. The Dyna-Lux is a table lamp augmented with a
Relay
2012
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2012
elay is a mobile app by Jihyun Kim, Terrence Fradet, and Andres Colubri. Users of this app can leave messages in augmented reality at locations in the city where “Relay” posters or signs are placed. New messages can be added to the existing ones, so
Placeworld
2000
video
PlaceWorld is an embodiment of a physical electronic landscape (eSCAPE) that explores the potentialities of a new interaction paradigm: augmented virtuality. It was developed as an eSCAPE demonstrator in partnership with the European ESPRIT i3
Conversations @ the Studio
2005
video
Conversations@the Studio presents a natural navigation of a real-world situation—a contemporary glass craftsman’s studio. By displaying a 360-degree global video recording, made on location at the glass blowing studio, it provides the tele-present
CMC Navigator
2010
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