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ANIME Japanese Comics Global
2008
Event: ANIME Japanese Comics GlobalInstitution: Japanese-German Center BerlinComment:
Anthroposcope
1993
-
1993
video
... microscope, a real plant and a fingertip pulse sensor. The he
art
bit sensor being clipped onto the visitor's fingertip, he or she...
Emergences of Continuous Forms
1966
-
1966
... the film images. One of these screens had a transparent comp
art
ment filled with white balloons - tubes coming out of the screen...
Yiannis Melanitis
...Yiannis Melanitis is a conceptual interdisciplinary
art
ist working in the realms of body, performance, digital media and bio
art
. He study...
Watch Out!
2002
-
2002
The World wide Panoptikon increases global exposure. Is Big Watcher b[r]othering us? Should we be afraid of being seen or should we enjoy the World's transparency as a way of proclaiming everyone's difference? In Watch Out!
Cylinder & Bots
2019
-
2019
...Within their
art
istic work Giulia Bowinkel (*1983) and Friedemann Banz (*1980) explore the human perception of the digitally augmented real...
Stanze
1997
-
1997
... around the room and several observers can interact with the
art
work. The images coming from the video-camera are sent to a...
In-Viscera
1995
video
... hybridization of scientific, religious, aesthetic and
art
istic issues, or, evoking Couchot`s expression: Between trance and...
Modular Structure and Image/ Sequences: Comics and Interactive Media
2000
Legrady, George. Modular Structure and Image/ Sequences: Comics and Interactive Media In Comics Culture: Analytical and Theoretical Approaches to Comics, edited by A. Magnussen and H.-C. Christianesen, 79-90. Copenhagen: Tusculanum Press, 2000.
Explorando el Laberinto; Creación e investigación en torno a la gráfica digital a comienzos del siglo 21
2005
Alcalá Mellado, José Ramón and Javier Ariza. Explorando el Laberinto; Creación e investigación en torno a la gráfica digital a comienzos del siglo 21. Col. Caleidoscopio 5, Cuenca, Spain: Ediciones de la Universidad de Castilla-La Mancha, 2005.
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