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What Comes After Remix?
2007
Manovich, Lev. What Comes After Remix? http://manovich.net/index.php/projects/what-comes-after-remix.
TRACE: Wayfinding in Contemporary New Media Art
2018
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2018
I curated TRACE with Anna Novakov and Yvonne Senouf at Pro Arts gallery, and exhibited Study 7/0 (http://dejangrba.dyndns.org/art-projects/en/2018-study-7-0/index.html).
Narcissus' Well: Research Exhibit
2003
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2006
Mirrors: the Real and the Virtual, an information display about the project on view at the NASA-Goddard Research Center in Greenbelt, MD, where the project was developed in collaboration with optics engineer Joseph Howard between 2003 - 2005.
Autopoeisis
2010
video
"Autopoiesis", 2010 mirror, surveillance camera, laser projector, proximity sensor, computer running custom face-tracking algorithms 20" x 14" x 7.5" / 51 x 36 x 19 cm edition of 6, 1 AP When people look at themselves in this small mirror they see
Cabin fever
2004
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2004
In Cabin Fever, Cardiff and Miller reference traditional museum displays by using the formal structure of the diorama to transport the viewer into a scene depicting a cabin set deep in the woods. The captivating soundtrack, draws the viewers into
Screening the Virus
1996
A web site, on the theme of viral infection, exploring issues around HIV/AIDS through contributions in both text and image from web users/artists and through associated workshops and events. (http://www.sof.org.uk/artists/martin3.htm)
After Microsoft
2007
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2007
The most distributed image ever is being phased out. What remains is a hill in Sonoma Valley, California. In the context of this project we have re-visited the hill. “After Microsoft” tells the story of a January day in the late 90’s when the hill
TRACE: Wayfinding in Contemporary New Media Art
2018
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2018
With Anna Novakov and Yvonne Senouf I curated TRACE at MoCA Salon in Belgrade, where I also exhibited Study 7/0 (http://dejangrba.dyndns.org/art-projects/en/2018-study-7-0/index.html).
Alembic
1997
"Linking art, science, spirituality and technology, this interactive installation is the product of the artist's exploration of virtual reality as a sculptural medium, and is centered upon a floor based projection of computer generated 3D
Season in Hell: Necropolis Stati Uniti D'America
2005
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2005
Symbolizing a nation in decay and ruin, where media is all that is left of the corporeal remains of America. Where Empire runs its course. (source: http://www.zakros.com/projects/season/index.html)
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