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  • An interactive graphic installation through which the user can create and produce, in real time, his own personalized cyber cravat. The installation can be connected to a network. (source: https://www.evl.uic.edu/franz/)
  • Everitt, Dave. Between the crystalline and the chaotic Digital Creativity , no. https://doi.org/10.1080/14626268.2013.813379 (September 2013).
  • NASA. Spitzer Goes to the Olympics https://www.nasa.gov/mission_pages/spitzer/news/spitzer20100209.html.
  • https://zkm.de/de/media/audio/monika-fleischmann-wolfgang-strauss-wissensnetze-medienkunst-und-wissenschaftsvermittlung
  • Everitt, Dave. The Artist as Digital Explorer Explorations in Art and Technology , no. https://doi.org/10.1007/978-1-4471-0197-0_18 (2002): 173-178.
  • Immersive film, specially designed for a fulldome environment. Multiple 3D landscapes modulated by female voices. The physical absence of the performers is materialized here by the pairing of the spatialization of their litanies to the movement of
  • Marcello Mercado 38% und Simulationen, 1999 Videoart, 4' 39", stereo 4:3 colour https://vimeo.com/59615939 Music by Marcello Mercado Edited by Marcello Mercado Animation by Marcello Mercado
  • Legrady, George. Phantom Waves https://www.mat.ucsb.edu/~g.legrady/glWeb/Projects/pw/phantom_waves.pdf.
  • Everitt, Dave and Simon Mills. Cultural anxiety 2.0 Media, Culture & Society , no. https://doi.org/10.1177/0163443709339463 (September 2009).