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  • ...eque provides a voice-driven interface to the netomat browser. In a cozy living room setting, with a comfortable couch, a fireplace and floor to ceiling projections on the walls Netomatheque allows the user to talk directly to the WWW using a regular phone. Using...
  • CHRONOPOLIS -
    ...Chronopolis consists of a 10 x 10 meter square floor-projected interface that visitors walk over. The computer generated interface displays days, hours, minutes and seconds grids over which four animated pictograms representing these time elements travel. Each...
  • ...In this installation images are projected onto a large screen lying flat on the floor of the exhibition space. The spectators stand on a surrounding balcony where a joystick enables any one of them to interactively operate the work by panning in any lateral direction...
  • ...A video monitor on the floor faces upwards and over its screen there is a transparent container filled with water. At the center of this container is an opening through which a bubble of air can be electronically released causing the water to ripple outwards in...
  • ... the taffeta skirt) scroll in simulation of the pixel board displays used to track stock values on traditional exchange room floor. PERL scripts (running under Linux) extract and analyze stock prices from online stock market quote pages on the internet....
  • Tunnel -
    ... nothing but raw materials, and a shape that must follow the coal seam wherever it goes and stops when the seam stops. Its floor and ceiling are designed not for support or shelter, but simply to give access to the walls. It is dark and free of images. ...
  • Magnet -
    ... forces, such as fear or desire, might also achieve this end. The figures, approximately four metres tall, emerge from the floor of the gallery, hovering above the viewers. They also get stuck in the roof, just their dangling feet still visible. They can...
  • ... waiting for the end. On one screen the scene resembles that of either a waiting room, or the waiting "wall" by the dance floor. When the viewer approaches the figures they are triggered into activity, what they do being a function of their relations with...
  • ... a large screen at the far end of the room opposite the entrance. Infra-red sensors and seven pairs of blue lights along the floor defined a path from the entrance area to the screen. The visitor walking towards the screen interactively controlled a sequence...
  • conFIGURING the Cave -
    ... utilises the CAVE technology stereographic virtual reality environment with contiguous projections on three walls and the floor. The user interface is a near life-size wooden puppet that is formed like the prosaic artists' mannequin; this figure can...