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  • ... we never realise. What else could we see, and do? When playing games, we usually can go back to the latest saved level or just start...
  • Robo Topobo -
    ...Robo Topobo brings the improvisation and performative thrill of video games to hands-on modeling and invention. “Robo” is a controller that...
  • ... Worlds Designer. 2018-2025 Programme Board Member for HCI in Games conference series in the frames of HCI International event...
  • Resonance of 4 -
    ... has its own musical tone. This work was shown at the Serious Games exhibition at the Laing Art Gallery, Newcastle in 1996 and 1997...
  • Dildomatic Opera -
    ... sadistic turns of its true purpose. The crushing nature of games against child trying to convert sounds, notes and voice...
  • ... as described in Alastair Brotchie’s A book of Surrealist Games (Brotchie, Gooding, and Lamantia 1995). The story space of the...
  • ... scenes with spectacular and seemingly infinite vistas. An Epic, energetic and hypnotic piano melodies refracts the visual...
  • ... work as unique, revolutionary, and innovative with reviewers depicting it as biofeedback and a 'whole new approach to treatment'.... and pervasive (through cameras and computers alongside games). Acknowledged as a "great artist" (1), and third culture...
  • ... film, art installation, responsive environments, computer games, performance, wearable technology, communication and experience...
  • ... technology in art education, digital visual culture, digital games, and mobile digital media. Dr. Sweeny is the author of...