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  • Benayoun, M. and Stephen W. Gilroy and Marc Cavazza. E-Tree, Emotionally Driven Virtual Reality Interactive Art Program, ACM Siggraph (2007).
  • BIOS -
    Roehrs & Boetsch is pleased to present Banz & Bowinkel’s first solo exhibition ‘BIOS’ at the gallery. ‘BIOS’ stands for Basic Input/Output System, which is the first program a computer’s microprocessor uses to get the computer system started after
  • Prof. Dr. Diana Domingues is the founder and the Director of LART (Art and TechnoScience Research Laboratory, Brazil). She is a CNPq researcher PQ1 A at the National Research Board, Ministry of Science Technology and Innovation, She actuates as a
  • Morphovision -
    Morphovision is a new visual system, where a high-speed rotating solid object appears to soften or even disintegrate, when illuminated with special light. Here, a miniature house rotating at high-speed can be transformed by selecting one of several
  • bug[lab]02 -
    The installation gathers a group of 10 robotic dogs in which some punctual and random bugs emerge (this is almost a pleonasm) in order to ironically illustrate the potential consequences of some functional problems in the system. It consists of
  • Davide Bevilacqua is a media artist and curator interested in network infrastructures and technological activism, as well as experimental presentation formats for artistic work and research. His current research deals with the environmental and
  • Takashi Kawashima is a designer and media artist living in San Francisco. His work explores the re-contextualizing of commonplace items to create new awareness of the mundane. Takashi was featured as one of ten emerging student artists in the
  • DECONversation -
    Press release: "DECONISM Gallery (Toronto), presents an evening's dialogue between Maurice Benayoun, an internationally recognized interactive virtual reality artist and public intellectual in the area of new media and technology, and Professor
  • Step and Shoot -
    Bored by a vision of the world dominated by B2B (Business to Business) and B2C (Business to Consumer) that seem for so many people to be the only way to consider human interactions, I would like to start a series of works called H2H: Human to