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Telematic Connections: the virtual embrace 2002
2002
-
2002
Telematic Connections: The Virtual Embrace is a traveling exhibition organized and circulated by Independent Curators International (ICI), New York, and curated by Steve Dietz. The exhibition, Web site and the accompanying CD-ROM are made possible,
Telematic Connections: The Virtual Embrace 2001
2001
-
2001
Telematic Connections: The Virtual Embrace is a traveling exhibition organized and circulated by Independent Curators International (ICI), New York, and curated by Steve Dietz. The exhibition, Web site and the accompanying CD-ROM are made possible,
Telematic Connections: The Virtual Embrace 2001
2001
-
2001
Telematic Connections: The Virtual Embrace is a traveling exhibition organized and circulated by Independent Curators International (ICI), New York, and curated by Steve Dietz. The exhibition, Web site and the accompanying CD-ROM are made possible,
Tele-Twister
2003
-
2003
Have fun while learning about gravity, anatomy, ergonomics, and social dynamics! The party game Twister, introduced in 1966, was the first board game played with human bodies. This version, "Tele-Twister" is a game designed for the
Tele-touch
1996
Tele-Touch explores the notion of human touch and telepresence in a computer networked environment. It consists of a jacket equipped with wireless touch output devices that allow the person wearing the jacket to be touched by visitors to the
Tate Modern
1992
Taken
2007
-
2007
transmediale.07 with its theme "unfish!" analyses the artistic processes open for variation and reversion of choices once made. The festival has its focus on the point at which fixed things are put into motion again, and asks for the meaning of
T-Short Animated Film Online Festival 2021 - Best Experimental Animation
2021
Event: T-Short Animated Film Online Festival 2021 - Best Experimental AnimationInstitution: T-Short FestivalComment:
Swarming Lounge 2.0
2022
Mixed-reality installation with live and virtual performers, encountered via the smartphones of the visitors. Real and virtual situations come together, and micro-narratives emerge, based on shifting degrees of presence, traces of daily gestures and
Swarming Lounge 2.0
2022
Swarming Lounge 2.0 is a mixed-reality performance and installation where visitors come to meet four live performers and nine augmented-reality characters displayed on smartphones. All characters, both real and virtual, are embedded in the
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