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Co-Realities
1994
Knowbotic Research. Co-Realities In Nonlocated Online - Medien.Kunst.Passagen, edited by Knowbotic ResearchVol.3. Wien: Passagen Verlag, 1994.
CODeDOC exhibition
2002
CURATORIAL STATEMENT CODeDOC takes a reverse look at 'software art' projects by focusing on and comparing the 'back end' of the code that drives the artwork's 'front end'—the result of the code, be it visuals or a more abstract communication
Collaborative Online Teleoperation with Spatial Dynamic Voting and a Human ``Tele-Actor''
2002
Goldberg, Ken and D. Song and Y. Khor and D. Pescovitz and Levandowski, A. and J. Himmelstein and J. et. al. Shih. Collaborative Online Teleoperation with Spatial Dynamic Voting and a Human ``Tele-Actor'' In EEE ICRA 2002, Washington, CD. May
Collector
2015
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2015
Collector- a man with an electromechanical street-organ. He walks out to the streets of any city, to any place and just rotates the handle of his instrument. Yet, instead of the repetitious reproduction of the pre-inscribed melodies the street-organ
Colmena
2010
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2010
"Colmena" is a site-specific installation created by Martina Höfflin and Pascal Glissman, winners of the Pilar Juncosa and Sotherby's Award. About 100 analog creatures in hand-crocheted nests out of wire settled in trees of the mediterranean park up
COMBATscience Augmented II
2022
Mixed reality installation "COMBATscience Augmented II" is a mixed reality installation that critically reflects on science and its ethical implications, beginning with the gas attacks in World War I and continuing to contemporary research on
Conor McGarrigle
Conor McGarrigle is an artist and researcher working at the intersection of digital networks and real space. Coming from a background in net art, his work is concerned with the ways that digital networks are entangled in all aspects of everyday
Conversation Map
2000
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2000
conversation map, 2000 http://hybrid.ucsc.edu/ConversationMap/ Website built with the Java and Perl programming languages Conversation Map summarises and visualises very large-scale conversations which take place online in mailing
Crack it !
2000
connective force attack: open way to public How to crack it!' was the information and encouragement the computer magazine PC Online offered to readers in issue 10/2000, followed by precise instructions on how to take part in the boldly
Creative Visualisation of Magic Squares
2020
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2020
Online presentation, slides available here: https://cubelife.org/presentations/eva-2020/
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