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  • ...In the installation Frontiers of Utopia the visitor is confronted with eight virtual female characters, based on the histories of real women who were born in different periods: 1900, 1930, 1960 and 1990. All eight characters dream of the way in which they will change...
  • Digital Body-Automata -
    ... of medical imaging and computer mapping of the interior of the human body. Such is the experience of "Interskin", a virtual reality game between two players and a moderator. The moderator can only observe and interrupt the players, while the players...
  • Bodies INCorporated -
    ... project our selves, and play complicated identity survival games. Initially, the participant is invited to construct a virtual body out of predefined body-parts, textures, and sounds, and gain membership to the larger body-owner community. The main...
  • Virtual Concrete -
    Virtual Concrete consists of six 3-ft slabs of concrete covered with large electrostatic (digital output) prints, along with light sensors and a computer connected to the Internet via a CU-SeeMe camera. The website www.arts.ucsb.edu/ concrete allows viewers to see the...
  • ..."Poverty Island with video Skies" is the beginning of an exploration of the integration of video images into a virtual environment. This integration will allow me to combine a long-standing interest in the evocative similarities of the forms and movements in nature...
  • Fugitive -
    ... We argue that a large part of human understanding is necessarily "embodied". In general, tracker systems for immersive virtual environments and spatial applications reduce the physical presence of the user to one (or a small number) of points. Rather...
  • TRIAD HyperDance -
    ... format. With the HyperDance, the work expands into three dimensions. In the HyperDance, the viewer can freely move from one virtual space to another, and has a possibility to combine the choreographic and audiovisual elements interactively. (Marikki...
  • The Telegarden -
    ... March 1996. ``The Telegarden creates a physical garden as an environment to stage social interaction and community in virtual space. The Telegarden is a metaphor for the care and feeding of the delicate social ecology of the net.'' --...
  • ...Perceptual Arena is a realtime virtual environment. In the default state completely empty, it creates an audio visual space texture as a coding of the user interaction. The interaction is simply to be in the space, to perceive it, to move around and to grasp the...
  • The Able Skin -
    ... that is not allowed to have a natural death, that is kept alive artificially through restoration, citation and simulation. A virtual reality installation allows participants to tour the first Able Skin, which covers Palladio's Villa Rotonda. The...