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Home Transnfer
2002
-
2004
HOME TRANSFER is a net-art web project that explores the intersection of home, architecture and new technologies. A dwelling made of bread and its parasitic invasion is used to investigate changing notions of place and presence. Host/Guest
Narciso in Real Time
2005
-
2005
video
... digital projections and live video, with
script
written by Esteban Ulrich. The software...
Mirror Cells
2007
Mirror Cells is an interactive installation that turns around our perception of space and time. The gamers as well as the visitors are immersed inside an infinitely mirrored acousmatic-visual 3d-world. The phenomenon of the so-called mirror neurons
fluID - arena of identities
2003
-
2003
in cooperation with Mathias Fuchs --- This game is about finding your identity (if you have got one), to change your identity, to steal or borrow another person's identity or to destroy identities. What is an identity? It is the idea that
Laufende Projekte
1993
-
1993
... of the two projections creates the
script
for the dramatic event between the observer...
I like Frank
2004
-
2004
In March 2004 Blast Theory premiered the world's first 3G mixed reality game, I Like Frank in Adelaide, at the Adelaide Fringe. I Like Frank took place online at www.ilikefrank.com and on the streets using 3G phones. Players in the real
Explosions in the Sky
2008
-
2008
The video is a game between pressures: the atmospheric pressure, the artificial pressure and the digital com-pressure; the result are fragments, material, picture and sound units. The bottom and the top seems fighting but, in reality, this is their
To be this good...Rock of Ages
1994
-
1995
The popular images of fantastic worlds where gratuitous pleasure is provided for every whim are not met by the often mundane experience of, for example, communicating on the internet, or the relative drudgery of complex computer programming. These
D-G Cabine
2003
-
2004
An interactive video game imprisons or ejects players or their avatars in a cabin conceived in collaboration with the designer Vincent Torjman. This piece, the high point of the exhibition “Instrument Flying Rules” lays down the physical limitations
Plasm: A Country Walk
1994
-
1994
A custom force-feedback leash is used to walk a virtual dog down an endlessly unfolding country lane. The simulation is driven by the 3DO game console's low-cost rendering hardware, with rear-screen projection filling the participant's
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