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  • mimesia -
    ... used to realise mimesia are the same as in commercial games. 3D models are created in 3D Studio Max by Discrete, a tool with its origins in Computer Aided Design as a means of visualising products. These models are imported into the games engine, a...
  • In this essay, media researcher and developer Tiago Martins provides insight into the development process of the mixed-reality archive AR[t]chive during a large research project. The HoloLens based application enables users to explore archived
  • ... documents the historical significance of Csuri's work and it represents the first attempt to develop a phenomenological tool for evaluating computer images. The Smithsonian Magazine, February, 1995 used one of his images for the cover and included a...
  • ... Electric field sensing is a method to perceive the body in its essential condition. She uses the design of interfaces as a tool, as space and as a situation in the basis of communicative action and motivation, for her scientific exploration of mixed...
  • Nano -
    ... model making. In addition, visitors are invited to "draw" in space, using a cutting-edge computer design program and tool, created by Steven Schkolne at Caltech, that translates physical movements into virtual 3-D images. The natural world and...
  • ... de Chirico's Pittura Metafisica (Metaphysical Painting). This ability to simulate atmospheric light became a powerful tool for directing attention and meaning in digital space. HONORED: In 1992, Home of the Brain was awarded the Golden Nica at the...
  • ... these objects can at various times be thought of in a number of different ways. An object can become an agent, a double, a tool, a costume, a ghost, a slave, a nemesis, a politician, a pawn, a relative, an alien. Perhaps the best analogy is that of an...
  • ... attacks). The artist organized over five of these attacks, publicizing them internationally and providing accessible tools for participation. On the occasion of a key meeting of NATO leaders at an air force base near Rome in May 2002, he soley...
  • ... creation.What sparked your interest in Artificial Intelligence and the idea of the computer as a possible creative tool?As I began to explore interactive video, I wanted there to be a kind of intelligence in how different modules of image,music...
  • .. an artist, writer and curator, who has worked in the field of Bio Art since the late Nineties ..