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Back to the Future[ists]? Or, Multi-Guities for exploring the paradoxes of natural, cultural and virtual identities
2005
D'Agostino, Peter. Back to the Future[ists]? Or, Multi-Guities for exploring the paradoxes of natural, cultural and virtual identities In The Ubiquitous Network / GARR Conference, Pisa: 2005.
ARTISTS IN MULTI FUNCTIONS
2013
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2013
Event: ARTISTS IN MULTI FUNCTIONSInstitution: Lalit Kala AkademiComment:
Jenny Holzer, Multidisciplinary Dweeb
1994
Snider, Burr. Jenny Holzer, Multidisciplinary Dweeb Wired 2.02 (February 1994).
The Complex and Multifarious Expression of Digital Artand Its Impact on Archives and Humanities (in press)
2015
Grau, Oliver. The Complex and Multifarious Expression of Digital Art and Its Impact on Archives and Humanities (in press) In Digital Art, edited by Christiane Paultba: 2015.
Posture: An experiment in multifold reality
2013
Courchesne, Luc. Posture: An experiment in multifold reality In Architecture In Formation, edited by Pablo Lorenzo-Eiroa and A. SprecherNew York: Routledge: 2013.
MULTIMEDI@S
2003
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2003
Event: MULTIMEDI@SInstitution: Círculo de Bellas ArtesComment:
Li, Yinlin et al (2003) Gesture Frame–A Screen Navigation System for Interactive Multimedia Kiosks.
2004
Li, Yinlin et al.. Li, Yinlin et al (2003) Gesture Frame–A Screen Navigation System for Interactive Multimedia Kiosks. In 5th International Gesture Workshop, edited by Antonio CamurriVol.2915. https://doi.org/10.1007/978-3-540-24598-8_35, ,
Multimedia Graphics: The best of Global Hyperdesign
1996
Velthoven, Willem and Jorinde Seijdel, ed. Multimedia Graphics: The best of Global Hyperdesign. San Francisco, CA: Chronicle Books, 1996.
The Co-Opticon: Shared Access to a Robotic Streaming Video Camera
2003
Goldberg, Ken and Dezhen Song. The Co-Opticon: Shared Access to a Robotic Streaming Video Camera In ACM MultiMedia Conference, Berkeley, November 2003, Berkeley, CA: 2003.
Behaviourist Art and the Cybernetic Vision
2002
Ascott, Roy. Behaviourist Art and the Cybernetic Vision In Multimedia. From Wagner to Virtual Reality, edited by Randall Packer and Ken Jordan, 104-120. New York, London: W. W. Norton and Company, 2002.
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