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  • ... programming and machine learning. She aims to engage the viewer-participant with a sensorially rich and provocative experience; virtual objects can intrude into the ‘actual’ world, and objects are activated with a kind of primitive consciousness. Most recently...
  • ... sounds. In his bodily displacements and memory games, an associative plot places him in a climate between the real and the virtual, between the natural and the artificial, between the optical and the electronic, through sounds and images transformed by...
  • ... deconstructs and manipulates the constituent pixels of the original images and then anamorphically reconfigures them in a virtual three-dimensional space. This digital tromp l'oeil characterises the awesome contemporary view down from space which...
  • ... to the almost unlimited amount of image data available on the Internet, the users will become completely engulfed in this virtual image space of the Internet, displayed as life-streams on the four projection walls. Besides interpreting the users'...
  • Cyber Squeeks -
    ... distributed fiber optic networks that simultaneously receive and send information with force feedback suits and advanced virtual environments, permitting the fusing of computer based networks and human minds into a distributed emergent consciousness. ...
  • Machinal -
    ... upon, and further refined the techniques we discovered in past i.e.VR productions. The main scenic elements consisted of virtual environments projected in stereoscopic 3D onto rear-projection screens. Thanks to assistance from the KU Instructional...
  • March -
    ... images on large monitors, one on a tower at the top of the ramp and one underfoot. The monitor underfoot shows a map of the virtual and potential image landscape. Images in March include dramatic scenes-notably of the angel on his mission to prevent...
  • ... feedback schemas in cybernetic theories, interaction with artificial intelligence agents, embodiment, telepresence and virtual reality, as well as selfhood and affect in relation to wearable technology.
  • ... UK's leading artists working with digital media. For the past decade the collision between the real and the artificial or virtual has been a key area of investigation. Collins works across public, gallery and online spaces. Works include In Conversation;...
  • HAZE Express - video
    ... linked to interaction will always provide new and unique image elements that become part of the semi-realistic and semi-virtual trip through data landscapes. Interaction/Genetic Selection : Sitting in one of the HAZE Express ?s comfortable chairs...