Archive
Search
Artist Index
Institution Index
Thesaurus
[Default Title]
ADA Help
About
(current)
Magazine
Tools
Community
Feedback
Join
Theme
Theme
Light
Dark
Auto
Login
Login
Archive Search
Search
Date
1979–1989
1990–1995
1996–2000
2001–2005
2006–2010
2011–2015
2016–2020
2021–now
Genre
Digital Animation
Digital Graphics
Net Art
Social Network
Database Art
Bio Art
Digital Performance
Nano Art
Robotics
Telematics
Installations
Game Art
Glitch Art
Digital Activism
Events
Festival
Exhibition
Other
Conference
Reset
Artist
Scholar
Work
Work with Video
Literature
Institution
Event
Feature
All Categories
Search words under length of 4 characters are not processed. Use single quotes ' for phrases with spaces.
1
…
(more)
86
87
88
89
(current)
90
(more)
175
sort by relevancy (down)
Sort by Alphabeth (up)
sort by date (up)
sort by category (up)
LAB 1: ART+COM
1987
-
1987
ART + COM—An Interdisciplinary Media Lab in West-Berlin (1987–1992) How did it all start? In the mid-1980s, few people thought that everyone would have a computer in their home. It was a rather futuristic goal to explore the computer as a tool and
Energy conversion
1991
-
2011
In the plant cell, huge numbers of chlorophyll molecules are linked one to another. When they receive light, they synchronize their activity perfectly. Each of the molecules receives and transmits photons all the way to the reaction center of the
Wheels
2013
video
Installation using real-time computer simulation. When you depict the movement of parts of the human body in a time/value co-ordinate system, you get various wave forms; in the case of repetitive movement, sine waves. During movement, most parts of
Seigo Matsuoka
Seigo Matsuoka is Director of the Editorial Engineering Laboratory. Born in Kyoto in 1944, Matsuoka graduated from Waseda University School of Letters. He founded the publishing house Kosakusha and began publishing Object Magazine in 1971. As
Plasm: A Nano Sample
1988
-
1988
A large, empty room becomes the portal into an alternate universe, explored via two monitors pushed about on rolling stands. When viewed through the screen of each exploratory vehicle, clouds of passive brass flakes are swirled and grasped by unseen
Plant Sensors
2002
-
2003
Plants are very common in our world and and contain a vast amount of information. Although there are open debates about the intelligence of plants, it is undeniable that plants have a great ablity to sense and respond to their environment. The
Heliotrope
1998
-
1999
Heliotrope is an artwork made using computer manipulated images and animations in which the user interacts to control the sequence of events. Like many interactive artworks the piece requires input from the user. However, unlike a computer game, the
Water Lily Invasion
2013
As global water levels and temperatures rise, plants and animals are mutating to adapt. Strange new creatures are arising at the interstices between plant and animal, questioning and transgressing the boundaries of what is considered to be reactive
Featured Artist Christopher Salter
05/2017
.. his artistic development between research in the humanities, multi-sensory engineering and collaborative practice in the fields of digital art and theatre ..
Botanico e interfaz
2006
"Botanica e Interfaz " consists of a native plant garden and a databases which collects the information about the environment state in Colombia.
1
…
(more)
86
87
88
89
(current)
90
(more)
175