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Decode: Digital Design Sensations
2009
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2010
Decode: Digital Design Sensations showcases the latest developments in digital and interactive design, from small, screen-based, graphics to large-scale interactive installations. The exhibition includes works by established international artists
Time in between
2014
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2014
Time in Between features urban views from both Taipei and Paris. It documents a compressed 24 hours in these two places with 24 locations and 24 Taiwanese people strolling in Paris. By seamlessly overlaying urban images from the two cities at
Lillian F. Schwartz
Lillian F. Schwartz is best known for her pioneering work in the use of computers for what has since become known as computer-generated art and computer-aided art analysis, including graphics, film, video, animation, special effects, Virtual Reality
Laberint
1992
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1992
Laberint is a single-channel video based on the Platonic myth that woman and man were once one androgynous form. Live-action and computer generated characters weave between real and virtual worlds. Commissioned by Catalunya Television (TVC), the
Home Transnfer
2002
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2004
HOME TRANSFER is a net-art web project that explores the intersection of home, architecture and new technologies. A dwelling made of bread and its parasitic invasion is used to investigate changing notions of place and presence. Host/Guest
The Design of the Grip
1989
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1989
video
The next period in Seaman's oeuvre employed video as a poetic technological vehicle, exploring sound, image and text relations within a slow pulsing hypnotic video space. Both linear tapes and video installations were produced. The tapes S.He
Dangerous Places - Ponar. A 7 Channel Video Installation
1995
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1995
Dangerous Places - Ponar. A 7 Channel Video InstallationArtist: Pam SkeltonComment:
erotogod
2001
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2001
Erotogod is a media art project that generates new stories of creation. The project elaborates on the sensual dimension of aesthetics by connecting advanced computer and interactive technologies to the body as a sensual interface. Erotogod's
SoundSlam 2.0 (w/ Trainer)
2003
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2003
SoundSlam already was a lot of fun, but it lacked the motivation to get more deeply involved. So we developed a game around the original idea: after some freefight-punching, the voice of a virtual trainer guides you through different sound themes
Beautiful New Worlds.Virtual Realities in Contemporary Art
2017
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2018
The introduction of virtual reality has led to a pictorial revolution that is radically changing not only our perception of images, but also our relationship with reality. Accessible illusionary worlds conjured up in virtual spheres provide visitors
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