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  • ...Shanken, Edward. Life as We Know It and/or Life as It Could Be: Epistemology and the Ontology/Ontogeny of Artificial Life Leonardo 31, no. 5 (October 1998): 383-388.
  • ... at the age of 17. Following a degree in Architecture at the University of Liverpool, Ed undertook the MA in Digital Arts at the Middlesex University Centre for Electronic Arts. His MA thesis on computer models of young children's drawing behaviour...
  • ...Susan Collins (b. 1964 London) is one of the UK's leading artists working with digital media. For the past decade the collision between the real and the artificial or virtual has been a key area of investigation. Collins works across public, gallery and online spaces....
  • ...Ray, Tom. An Evolutionary Approach to Synthetic Biology: Zen and the Art of Creating Life Artificial Life (1997): 179-209.
  • ...Sommerer, Christa and Laurent Mignonneau. The Application Of Artificial Life to Interactive Computer Installations Artificial Life and Robotics Journal 2, no. 4 (1998): 151-156.
  • ...Sommerer, Christa and Laurent Mignonneau. Interacting with Artificial Life: A-Volve Complexity Journal 2, no. 6 (1997): 13-21.
  • ...Sommerer, Christa and Laurent Mignonneau. A-Volve - An Evolutionary Artificial Life Environment In Artificial Life, edited by Christopher G. Langton and Katsunori Shimohara, 167-175. Boston: MIT Press, 1997.
  • ... Natalia Grekhova, Alexey Korzukhin, Olga Inozemtseva, Vladislav Bulatov Where Dogs Run is the name of an enthusiastic Russian artists’ collective from Yekaterinburg in the Urals, they use multimedia techniques for creating intellectual and slightly...
  • ..."My artistic practice is characterised by an in depth engagement with process, scientific methodologies and the nature of experiment. Here 'experiment' refers both to the act of acquiring knowledge and information through testing scenarios, and to the act of trying...
  • ...Jack Holmer and the aesthetic of affect In search of technological Affective Poetics, the artist wanders the form, trying to visualize that which lacks connection, interaction and support. This happens in the Stratosphere, in Physical Mountains, in Virtual Worlds,...