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  • In the video Making of Eve Clone I, I looked back and represented the process of me creating Eve Clone and the evolution of her body in each period. From the original drafting of Eve Clone, which recorded my inspiration of drawings, to using
  • The interdisciplinary artist MOON a.k.a. Martina Zelenika is visionary artist with a unique artistic expression. Artsist MOON combines the must up-to-date digital technology along with an analogue one to embody spiritual dimension of cosmology and
  • D/eu/s -
    When viewers logged on they first saw a black screen. Then, a small white rectangle appeared in the middle of the screen. Slowly, vertical bars descended inside the horizontal rectangle. At the bottom, viewers saw apparently random letters and
  • What is the condition of the art object in the age of networking and telematics? The piece entitled Dialogical Drawing, 1994, by Eduardo Kac, addresses this question by presenting two identical objects simultaneously at two distinct exhibition
  • In contrast to the tendency perceived in previous years, an increase in film entries and the trend towards longer, more complex contributions in the film area became noticeable in 1992. In addition to presenting the Russian filmmaker Vladimir Kobrin
  • In 1993, I was asked to do my first large commission for British Telecom at their HQ in the City of London. I was also invited to exhibit at Images du Futur in Montreal, where despite being a previously unknown, I was given the largest single
  • By 1994, EMAF had already evolved into one of the largest annual events for innovative experimental works in the areas of film, video and interactive projects. Compared to the created reality of television and the colourful media design of digital
  • Boulder I
    Boulder I is a rock that sits upright on a cushion. Walking around the object, the viewer notices that the object had a hole on one side and is actually hollow. On display is therefore not a stone but a stone surface. Given that the eye can only
  • Emotion in Space seeks to re-imagine ways in which global real- time datasets can give us a unique perspective on the understanding of world motion through emotional currents emanating from 3200 different cities. Part of the Mechanics of Emotions
  • Emotion in Space seeks to re-imagine ways in which global real- time datasets can give us a unique perspective on the understanding of world motion through emotional currents emanating from 3200 different cities. Part of the Mechanics of Emotions