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  • Unexpected Growth -
    Perturbations in the natural order have torn the fabric of the space-time continuum, and unexpected growths are seeping into our world - perhaps from our own future. Augmented reality apps transform our mobile devices into "ARscopes;" allowing us to
  • Evolution of Fish -
    Evolution of Fish is an augmented reality large projection that turns the surroundings--outside on building facades, or inside on gallery walls--into an underwater reef, filled with schools of fish. Visitors can use iPads to guide the fish around
  • Suspended Spring -
    The Nantesbuch Foundation focuses on artworks dealing with nature. In April, they asked 100 of their artists to create a video piece on nature in the spring. See their website for the online exhibit "Arts of Spring." To express my feeling of having
  • Ksenia Fedorova is a media art researcher and curator. She holds Ph.D in Philosophy/Aesthetics (St.Petersburg, Ekaterinburg, RU) and is a PhD candidate at the Cultural Studies Graduate Group, University of California Davis. Her research interests
  • Swarming Lounge 2.0 is a mixed-reality performance and installation where visitors come to meet four live performers and nine augmented-reality characters displayed on smartphones. All characters, both real and virtual, are embedded in the
  • This Augmented reality video is an early short version of the video installation 'Hortus Delicarium'. Its about the dilemma between our changing perception of reality through the interference of emerging technologies and our demand for nostalgy,
  • .. "Ideally by using these technologies, art should see through them and unveil this imperative role in our society. When it is aesthetically pleasing, the truth doesn’t hurt so much" ..
  • Planet of Visions -
    Exposition universelle de Hanovre En collaboration avec François Schuiten, Conception et réalisation de l'ensemble des dispositifs multimédia 11 tables panoramiques faisant appel à la réalité augmentée. Animation dynamique d'éléments
  • Mixed reality installation "COMBATscience Augmented II" is a mixed reality installation that critically reflects on science and its ethical implications, beginning with the gas attacks in World War I and continuing to contemporary research on
  • DOMINGUES, DIANA MARIA G and Anderson MACIEL and Henrique DEBARBA and Jeronimo G GRANDI and Luciana P NEDEL. WindWalker: using Wind as an orientation tool in virtual environments SVR 2009 – XI Symposium on Virtual And Augmented Reality (2009):