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Tactile immateriality
2023
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2023
Tactile immateriality (multimedia event, co-authorship: Aleksandra Bajde (performance), Isabella Forciniti (sound), Sonica festival, 21 April 2023, Cukrarna Gallery, Museum and Galleries of Ljubljana, Ljubljana, 2023
Extended Vision
2024
Event: Extended VisionInstitution: CukrarnaComment:
TBT - Time Based Text
2005
"Thinking about gesture in art, people usually refer to choreography. If the topic is related to IT, instead, usability becomes the issue. But, what about gesture in computer art? Does it mean natural interaction or is it just a matter of
Affective Enactive Rituals and The Naturalization of Technologies: “between the body and calculation, trance and algorithm
2022
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2022
Documentary. In: For a digital imagination with Edmond Couchot, exhibition catalogue. * . In:TRAMUS, Marie-Hélène,DASTE, Sophie,SOHIER, Rémy Sohier, Emmanuel and ROLAND Dominique)CUISINIER, Emmanuel, and ROLAND Dominique (Commissariat)
Sao Paolo Biennale
1962
A Fundação Bienal de São Paulo é uma das mais importantes instituições internacionais de promoção da arte contemporânea, e seu impacto no desenvolvimento das artes visuais brasileiras é notadamente reconhecido. A Bienal de Artes, seu mais importante
[the clearing]
1994
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1994
The Clearing is an interactive installation artwork that focuses on the language of American print media's representation of the Bosnian crisis during the 1993-1994 period based on material culled from the archives of the Oakland Data Center.
transferring, storing, sharing and hybriding: The perfect humus
2010
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2010
video
Marcello Mercado transferring, storing, sharing and hybriding: The perfect humus, 2010 Hybrid-DNA-Performance-Bio-installation, 16'23", stereo 4:3 color http://vimeo.com/37691031 Information culled from digital archives, the human genome, satellite
Machine Cullure. Curatd by Simon Penny
1993
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1993
Siggraph’93, Anaheim, CA: »Machine Culture«
Lillian F. Schwartz
Lillian F. Schwartz is best known for her pioneering work in the use of computers for what has since become known as computer-generated art and computer-aided art analysis, including graphics, film, video, animation, special effects, Virtual Reality
I like Frank
2004
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2004
In March 2004 Blast Theory premiered the world's first 3G mixed reality game, I Like Frank in Adelaide, at the Adelaide Fringe. I Like Frank took place online at www.ilikefrank.com and on the streets using 3G phones. Players in the real
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