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Neue Medien, neue Welten: Digitale Kunst.
1999
Simmen, Jeannot, ed. Neue Medien, neue Welten: Digitale Kunst.. Vol.6. 151., Brockhaus, Kunst und Kultur th ed.Leipzig: Brockhaus, 1999.
Verborgenes Wissen in Wissensnetzen, Medienkunst und Wissens(chafts)vermittlung
2012
Fleischmann, Monika and Wolfgang Strauss. Verborgenes Wissen in Wissensnetzen, Medienkunst und Wissens(chafts)vermittlung In Öffentliche Wissenschaft und Neue Medien, edited by Caroline Y. Robertson-von Trotha and Jesús Muñoz MorcilloVol.1. ISBN
Immersion and Interaction. From circular frescoes to interactive image spaces”.
2001
Grau, Oliver. Immersion and Interaction. From circular frescoes to interactive image spaces”. [].
Hme of the Brain
1992
Prix Ars Electronica 1992 / Jury Statement / Interactive Art. Hme of the Brain [].
Ome of the Brain
1992
Prix Ars Electronica 1992 / Jury Statement / Interactive Art. Ome of the Brain [].
Kunst an der Schnittstelle von Technik, Forschung und Gesellschaft
2004
Strauss, Wolfgang and Monika Fleischmann. Kunst an der Schnittstelle von Technik, Forschung und Gesellschaft In Digitale Transformationen, edited by Ulrike REINHARD, 138-146. : whois verlags- und vertriebsgesellschaft heidelberg, 2004.
Online Social Network based on Internet of Things and Habit of Drinking Coffee in South of Brazil
2018
LUCENA, Tiago and Diana DOMINGUES and Hygor V. P MARTINS. Online Social Network based on Internet of Things and Habit of Drinking Coffee in South of Brazil 24th ISEA - International Symposium on Electronic Art 1 (2018): 390-393.
Connected Cities: Kunstprozesse im Urbanen Netz
2000
Dinkla, Söke and Christoph Brockhaus. Connected Cities: Kunstprozesse im Urbanen Netz. Ostfildern-Ruit: Hatje Cantz, 2000.
Medien Kunst Interaktion. Die 80er und 90er Jahre in Deutschland
2000
Daniels, Dieter and Rudolf Frieling. Medien Kunst Interaktion. Die 80er und 90er Jahre in Deutschland. Wien, New York: Springer, 2000.
In the Realm of the Circuit: Computers, Art and Culture
2003
Lipkin, Jonathan and Charles H. Traub. In the Realm of the Circuit: Computers, Art and Culture. Upper Saddle River, New Jersey: Person Prentice Hall, 2003.
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