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Neue Medien, neue Welten: Digitale Kunst.
1999
Simmen, Jeannot, ed. Neue Medien, neue Welten: Digitale Kunst.. Vol.6. 151., Brockhaus, Kunst und Kultur th ed.Leipzig: Brockhaus, 1999.
Immersion and Interaction. From circular frescoes to interactive image
spa
ces”.
2001
Grau, Oliver. Immersion and Interaction. From circular frescoes to interactive image
spa
ces”. [].
Hme of the Brain
1992
Prix Ars Electronica 1992 / Jury
Sta
tement / Interactive Art. Hme of the Brain [].
Ome of the Brain
1992
Prix Ars Electronica 1992 / Jury
Sta
tement / Interactive Art. Ome of the Brain [].
Kunst an der Schnittstelle von Technik, Forschung und Gesellschaft
2004
Strauss, Wolfgang and Monika Fleischmann. Kunst an der Schnittstelle von Technik, Forschung und Gesellschaft In Digitale Transformationen, edited by Ulrike REINHARD, 138-146. : whois verlags- und vertriebsgesellschaft heidelberg, 2004.
Connected Cities: Kunstprozesse im Urbanen Netz
2000
Dinkla, Söke and Christoph Brockhaus. Connected Cities: Kunstprozesse im Urbanen Netz. Ostfildern-Ruit: Hatje Cantz, 2000.
Medien Kunst Interaktion. Die 80er und 90er Jahre in Deutschland
2000
Daniels, Dieter and Rudolf Frieling. Medien Kunst Interaktion. Die 80er und 90er Jahre in Deutschland. Wien, New York: Springer, 2000.
In the Realm of the Circuit: Computers, Art and Culture
2003
Lipkin, Jonathan and Charles H. Traub. In the Realm of the Circuit: Computers, Art and Culture. Upper Saddle River, New Jersey: Person Prentice Hall, 2003.
Co-Realities
1994
Knowbotic Re
sea
rch. Co-Realities In Nonlocated Online - Medien.Kunst.Pa
ssa
gen, edited by Knowbotic Re
sea
rchVol.3. Wien: Pa
ssa
gen Verlag, 1994.
Online Social Network based on Internet of Thing
s a
nd Habit of Drinking Coffee in South of Brazil
2018
LUCENA, Tiago and Diana DOMINGUE
S a
nd Hygor V. P MARTINS. Online Social Network based on Internet of Thing
s a
nd Habit of Drinking Coffee in South of Brazil 24th I
SEA
- International Symposium on Electronic Art 1 (2018): 390-393.
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