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  • ... Another endeavor, the i2tv – Interactive Internet Television (2002), combines netzspannung.org's platform technology with a virtual TV studio. This convergence results in a distributed audio-visual language play, featuring Ernst Jandl's sound poem "Otto's...
  • Fugitive -
    ... We argue that a large part of human understanding is necessarily "embodied". In general, tracker systems for immersive virtual environments and spatial applications reduce the physical presence of the user to one (or a small number) of points. Rather...
  • ...OP_ERA ist an immersive and interactive interface designed for multisensorial experimentation of space concepts. Conceived as a virtual reality environment, this project focuses on research and development of scientific and artistic models of space, human-machine...
  • ... horizontal tabletop. Lightweight stereoscopic shutter glasses are used to view these images in three dimensions. To view the virtual environment from the correct perspective, a magnetic tracking system follows the navigator's head in real time. A pair of...
  • ... programming and machine learning. She aims to engage the viewer-participant with a sensorially rich and provocative experience; virtual objects can intrude into the ‘actual’ world, and objects are activated with a kind of primitive consciousness. Most recently...
  • ... sounds. In his bodily displacements and memory games, an associative plot places him in a climate between the real and the virtual, between the natural and the artificial, between the optical and the electronic, through sounds and images transformed by...
  • ... deconstructs and manipulates the constituent pixels of the original images and then anamorphically reconfigures them in a virtual three-dimensional space. This digital tromp l'oeil characterises the awesome contemporary view down from space which...
  • ... to the almost unlimited amount of image data available on the Internet, the users will become completely engulfed in this virtual image space of the Internet, displayed as life-streams on the four projection walls. Besides interpreting the users'...
  • Cyber Squeeks -
    ... distributed fiber optic networks that simultaneously receive and send information with force feedback suits and advanced virtual environments, permitting the fusing of computer based networks and human minds into a distributed emergent consciousness. ...
  • Machinal -
    ... upon, and further refined the techniques we discovered in past i.e.VR productions. The main scenic elements consisted of virtual environments projected in stereoscopic 3D onto rear-projection screens. Thanks to assistance from the KU Instructional...