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  • Art after Plans -
    Event: Art after PlansInstitution: Kunsthalle BernComment:
  • Strauss, Wolfgang and Monika Fleischmann. Headquarter Hewlett-Packard Berlin 1991. OFFICE WITH WINGS - Calculated design as a practical art form. Virtual Reality Simulation of design, light planning and participation planning for the employees.
  • Lawrence Bird practices in the visual arts, architecture, and urban design. A fascination with images of cities and geography, and relationships between image and materiality, informs his visual art practise. He has worked for Sputnik Architecture,
  • Goldberg, Ken and Matthew T. Mason and Russell H. Taylor. Sensor-Based Manipulation Planning as a Game with Nature In Robotics Research, edited by R. Bolles and B. RothCambridge, MAS: MIT Press, 1987.
  • MARS—the Media Arts Research Studies at GMD (1995–2001) and at Fraunhofer (2001–2012) The MARS - Exploratory Media Lab, initiated and directed by Monika Fleischmann and Wolfgang Strauss since 1997, designed and developed research prototypes,
  • Anthroposcope Concept Anthroposcope is an interactive installation involving a microscope, a real plant and a fingertip pulse sensor. The heart bit sensor being clipped onto the visitor's fingertip, he or she can explore through the viewfinder of
  • A-Volve - video
    In the interactive real-time environment "A-Volve" visitors interact with virtual creatures in the space of a water filled glass pool.These virtual creatures are products of evolutionary rules and influenced by human creation and decision.
  • The Telegarden -
    The TeleGarden is an art installation that allows web users to view and interact with a remote garden filled with living plants. Members can plant, water, and monitor the progress of seedlings via the tender movements of an industrial robot arm.
  • Lin Pey-Chwen was born in Ping-tong County, Taiwan in 1959. She received a Doctor of Creative Arts from the University of Wollongong, Australia in 1996. She was chairwoman of the Graduate School of Multimedia and Animation Arts, National Taiwan
  • Move 36
    "Move 36" explores the permeable boundaries between the human and the nonhuman, the living and the nonliving. The title of "Move 36" refers to the dramatic chess move made by computer Deep Blue against world champion Gary Kasparov in 1997 -- a chess