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  • Acoustic Environment -
    A collection and exhibition of a disparate yet representative array of machine sounds, analogous to the collection and display of zoological 'samples'. Developed in colaboration with Gary Warner.
  • Eden -
    Eden is an interactive, self-generating, artificial ecosystem. A cellular world is populated by collections of evolving creatures. Creatures move about the environment, making and listening to sounds, foraging for food, encountering predators and
  • Future Garden -
    Future GardenArtist: Jon McCormackComment:
  • A frame from the stereo animation A Volume of 2- Dimensional Julia Sets. This animation (like most computer animations) took up to 30 minutes per frame to render, 54,000 times slower than real time. In the early 1980s (with the exception of space
  • The Bush Soul (#2) -
    Bush Soul # 2 is the second work in a series of three interactive art installations, presented as a three screen panoramic immersive environment. (Rebecca Allen)
  • This work considers a future where we live simultaneously in multiple realities, where the boundaries between physical and virtual reality are blurred and thoughts are expressed telepathically. Advanced technology can provide an enhanced life
  • The Bush Soul (#3) -
    Third in a series of interactive art installations. A haptic, force-feedback joystick provides both navigation and tactile sensations, connecting one's physical body and virtual soul. Funded in part by Intel Research Council. (Rebecca Allen)
  • The Bush Soul (#1) -
    Bush Soul # 1 is the first work in a series of three interactive art installations that explore the role of human presence in a world of artificial life. (Rebecca Allen)
  • Twisted Turtle -
    Twisted Turtle is an interpretation of the Korean "Turtle Ship". Commissioned by artist Nam June Paik for a 300 monitor video installation at the Taejon World Expo. (Rebecca Allen)
  • Point of Departure -
    Point of Departure was commissioned for the Spanish Pavilion at the 1992 Seville World Expo in Spain, this work was part of a 60 minute multimedia performance titled “Memory Palace”. Vast familiar landscapes, simulated on the computer, span over