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Sally or the Bubble Burst
2002
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2002
Sally or The Bubble Burst is an interactive DVD-ROM that uses speech recognition and synthesis to allow viewers to converse with famed 1930ís performer Sally Rand [played by Helen Pickett]. In three interactive ªzones,´ viewers manipulate a hypnotic
Casual Workers, Hallucinations and Approriate Ghosts
1994
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1994
a video installation, was commissioned for the lobby of a movie theater in Time Square by Creative Time, Inc. and the 42nd St. Development Corp. for The 42nd Street Art Project. The piece tracks a metamorphosis from a choreography based on the
The Blessed Abyss - A Tale of Unmanageable Ecstasies
1992
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1992
Debuted at the Whitney Museum at Phillip Morris, 1992, as part of a series co-curated by Toni Dove with Helen Thorington of New American Radio and Jeanette Vuocolo of the Whitney Phillip Morris Performance series. Entitled "Performing Bodies and
Mesmer: Secrets of the Human Frame
1990
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1990
Is a computer-driven slide installation with a soundtrack. The images are projected onto a wall and onto net hung in a ladder . The net creates hologram-like three-dimensional effects. Computerized dissolve equipment produces sequences of images
Artificial Changelings
1993
A romance thriller about shopping, Artificial Changelings is presented as an installation in which one person at a time uses body movement to interact with sound and images. Viewers can take turns either as particpants or spectators. The story opens
Telepresent Surveillance
1995
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1995
video
Telepresent SurveillanceArtist: Joel SlaytonComment:
DoWhatDo
1991
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1992
DoWhatDo is a method in which expertise in the form of a knowledge model was set into a conversational.
Landscape Painting as Counter Surveillance of Area 51
1997
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1997
Landscape Painting as Counter Surveillance of Area 51Artist: Joel SlaytonComment:
Conduits
1994
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1994
ConduitsArtist: Joel SlaytonComment:
Coexistence
2001
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2001
Coexistence is an interactive art installation that blurs the boundaries between physical reality and virtual reality. This work includes innovative approaches to interaction, interface design and mixed reality utilizing see-through head
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