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  • A virtual projection installation created the illusion of looking through the theatre entrance doors at fictional scenes situated in the real space outside the theatre. The installation used the same augmented-reality technology that was first
  • CNN INTERACTIVE JUST -
    ... hour internet service into the gallery via a...
  • Biggs, Simon. Second Life: how may it augment our first (learning) life? A review of the current and potential use of Second Life in creative arts education. (2009).
  • Senseboard -
    Senseboard is one facet of our using tangible media for manipulating abstract information. It allows the user to arrange small magnetic pucks on a grid, where each puck represents a piece of information to be organized, such as a message, file,
  • The medium of light transversing a space is the very property that makes space experiential, and therefore 'real'. Julius then might use optical elements such as mirrors and lenses, to add an-other dimension to these physical spaces. Drawing on
  • ... trade fairs, civic centers, malls, hotels,...
  • Cube
    An augmented reality apparatus allowed the visitors, when looking through its optical window, to see a rotating computer-generated wire frame cube positioned in the real space of the museum. Further developement of this technology allowed stereo-
  • Augmented Fish Reality is an in process interactive installation of rolling robotic fish-bowl sculptures designed to explore interspecies and transpecies communication. These could best be termed as “biocybernetic” sculptures that allow Siamese
  • The NTAV UCS PC CAVE is a virtual reality (VR) and augmented reality (AR) immersive environment supported by commodity based clusters of low cost PCs that can be or not connected to the internet. These reconfigurable immersive cube with
  • Telematic Manifesto -
    Net-Project The "Telematic Manifesto" is a participatory, collectively-generated Net Document that articulates a vision for the future of Telematic Art as a socio-cultural force in the 21st century. This project investigates Telematic Art as the