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ambientROOM
1996
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1997
The ambientROOM is a Tangible Bits platform which explores the use of ambient media as a means of communicating information at the periphery of human perception. The ambientROOM allows users to be aware of background bits using ambient display media
transBOARD
1996
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1997
The transBOARD is a Tangible Bits platform which explores the use of a digitally-enhanced whiteboard as a model of a wall in the future. The transBOARD supports distributed access to physical whiteboard activity. Distributed users can monitor
Triangles
1997
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1998
This project explores the creation and use of a physical/digital construction kit. Triangles is a physical computer interface in the form of a construction kit of identical, flat, plastic triangles. The triangles connect together both physically and
inTouch
1997
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1998
inTouch is a project to explore new forms of interpersonal communication through touch. Force-feedback technology is employed to create the illusion that people, separated by distance, are interacting with a shared physical object. The "shared"
PSyBench
1997
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1998
PSyBench is a general platform for creating distributed Tangible Interfaces for collaborative design. Objects on an augmented tabletop are physically synchronized with identical objects on a remote table, allowing distant users to cooperatively
Fetch-a-sketch
1995
Fetch-a-Sketch is a larger than life replica of an etch-a-sketch which functions as a familiar yet unique interface to the Internet -- allowing visitors in the physical space to create drawings and upload them to the Fetch-a-sketch website while
Relay
2012
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2012
elay is a mobile app by Jihyun Kim, Terrence Fradet, and Andres Colubri. Users of this app can leave messages in augmented reality at locations in the city where “Relay” posters or signs are placed. New messages can be added to the existing ones, so
Graphic Jam
1999
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1999
"Graphic Jam" is painting program with which many users can paint simultaneously - without knowing each other and without communicating. It's an attack on the ingenious artist, who is working and creating alone. (source:
Alfabeto Suonato
2007
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2007
video
Playing Alphabet is an interactive installation composed of two computer keyboards. All alphabet letters are used to be heard in the same time, all of them are pronounced by male and female artificial voices. The two users can keep quiet or listen
DIGITAL MONSTERS DON'T BLEED
2014
DIGITAL MONSTERS DON'T BLEED An algorithm is a distinct method of instructions for calculating and solving a problem or a set of problems. It consists of a number of well-defined individual steps and can, for instance, be implemented to execute a
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