Archive Search

  • Leach, Neil and Xu Weigo, ed. (IM)MATERIAL PROCESSES: NEW DIGITAL TECHNIQUES FOR ARCHITECTURE, Hylozoic Soil by Philip Beesley. Beijing: China Architecture & Building Press, 2008.
  • Zafra, Remedios. (H)adas. Mujeres que crean, programan, prosumen, teclean. Madrid, Spain: Página de Espuma, 2013.
  • Shaw, Jeffrey and Dennis Del Favero. (dis)LOCATIONS. ZKM: digital arts edition, 2001.
  • Troika is a multi-disciplinary art and design practice founded by Conny Freyer (b. 1976, Germany), Eva Rucki (b. 1976, Germany) and Sebastien Noel (b.1977, France) who met while studying at the Royal College of Art, London. Together, they have
  • International arts collective founded by Verónica Peráles, Fred Adam and Andy Deck, concerned with ecology, sustainability, and media. Since its formation in 2001 it has produced a series of critically acclaimed works and exhibitions under the
  • Christa Sommerer and Laurent Mignonneau are internationally renowned media artists working in the field of interactive computer installation. They are Professors at the University of Art and Design in Linz Austria where they head the Department for
  • Ryszard W. Kluszczyński, 2011: "Monika Fleischmann and Wolfgang Strauss undertook their joint, creative actions in combined fields of art and science in late 1980s. (...) We can say that the art of Fleischmann and Strauss has developed in parallel
  • Aymeric Mansoux has taken part in many artistic experiments based on the internet and the emergence of networks, and considers any form of data to be a new clay that can be used to develop autonomous artistic processes. His most recent projects
  • MACHFELD (Sabine Maier | Michael Mastrototaro) Sabine Maier Sabine Maier ist „Photo & Medienkünstlerin“, die nicht nur mit den Medien arbeitet, sondern an den Medien. Seit 1999 ist sie freischaffende Foto- & Medienkünstlerin, die nicht nur mit,
  • Collaborating as boredomresearch, Southampton based Vicky Isley and Paul Smith have gained an international reputation for interrogating the creative role of computing. boredomresearch often think of themselves as employing computer gaming