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  • As far as the creases -
    Here, a human organ constitutes the landscape: a brain is covered in a fine film of aquatic algae. The alga deposits itself by taking its time and continues to grow at its own rhythm. I provide regular modest help: I change the water twice a month....
  • Interactive net-based multi screen installation Just tell us a headline or your favorite words and we'll create a modifiable streaming news-station for you. «Breaking The News» is an interactive installation, transmitting in realtime information from...
  • As one of the installation's aesthetic goals is the bodily impression of the generated object on the user, a sound synthesis technique was in demand, that is able to both render a visible object's genuine sound thru all its user-inferred alterations...
  • Ataraxia (EP) -
    Ataraxia (EP)Artist: German GomezComment:
  • Imagine a 3 x 3 x 3 mirrored cube suspended 25 centimeters from the floor supported on a crosspiece in the center of a base having four springs, one on each corner. Two of its facets rotate on its central axle. One facet pivots and the other facet...
  • FLOOR | PISO -
    FLOOR is an interactive interface designed to transfer data of strength and movement in the human-human relation and the human-space time relation. The mode of agencying the FlOOR interface is very simple: you step on one of the two ends of the...
  • Klanica 5 - video
    (co-production with Amsterdam Cyber Theatre and Academica, Belgrade)
  • Playing Alphabet is an interactive installation composed of two computer keyboards. All alphabet letters are used to be heard in the same time, all of them are pronounced by male and female artificial voices. The two users can keep quiet or listen to...
  • Avatar -
    The photos are overlaps of avatars (images used in chat everyone chooses to represent themselves) of people i met chatting. I’ve chosen the virtual world of chat as a meeting place par excellence of contemporary, where everyone can put on fleeting...
  • Mirror Cells is an interactive installation that turns around our perception of space and time. The gamers as well as the visitors are immersed inside an infinitely mirrored acousmatic-visual 3d-world. The phenomenon of the so-called mirror neurons...