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  • mimesia -
    ... dreams offered to us through advertising, we are seduced by its promises of happiness, love, beauty, wealth and power. Virtual Reality offered us the idea of being able to live in our dreams, gaming acts as a cathartic escapism, mimesia draws upon the...
  • ... Liverpool Biennial. Describing her Net-Based projects, she writes: POETRY AS SOCIAL STRUCTURE, E-COMMUNICATION, REAL/VIRTUAL INTERACTION. E-COMMUNICATION AS NEW MATERIAL OF ART. HOW INTERNET BRINGS IN DISCUSSION THE ROLE OF THE ARTIST, HIS IDENTITY,...
  • ... walked away from the screen. The viewer's lone journey from the entrance up to the surface of the screen embodied a virtual journey through a set of images that had been architectonically mapped into the installation space. This convergence of an...
  • ... art projects: interactive installations, media art, internet art, performance art, video art, augmented reality (AR) art, virtual reality (VR) art and mobile art apps. His works are exhibited in major Museums and new media art exhibitions including: ZKM...
  • conFIGURING the Cave -
    ... to identify various paradigmatic conjunctions of body and space. The work utilises the CAVE technology stereographic virtual reality environment with contiguous projections on three walls and the floor. The user interface is a near life-size wooden...
  • ... and conceptual approach of practice. In 1987 he co-founds Z-A Production (1987-2003), an innovative computer graphics and Virtual Reality private lab, that became one of the leading companies in France in the field during this pioneering time. This is...
  • Tower
    ... Odyssey. Words uttered by the inter-actor appear in a red spiral at the top of which the inter-actor is located within the virtual reality environment. Wearing a head mounted display the inter-actor has freedom to look wherever they wish in the...
  • Blue Stage -
    ... interaction of between man and networked knowledge are tried out. The visitor can navigate flexibly - without any burdensome virtual helmet or tactile gloves - through the space while putting his own individual programme of information together. Complex...
  • Innovation Forum -
    ... for visitors to record and playback audio/video comments. After being inspired by a series of interviews from a diverse virtual panel of selected professionals, a museum visitor may add their personal comments on innovation and technology to a...
  • ... method of interactive visual representation. The viewers used the joystick to control their movement through a 3-D virtual world populated with letters and words that constituted a number of narratives that could be read as one travelled (in any...