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  • Ascott, Roy. Estética de la Tecnoética: El arte y la construcción de la realidad In Arte Virtual Realidad Plural., edited by Karin Ohlenschläger, 33-44. Monterrey, Mexiko: Museo de Monterrey, 1997.
  • Kwangju Biennale 2004 -
    "The Gwangju Biennale 2004 is a cultural forum that experiments with established cultural practices that are centered around the art specialist and cultural power, specifically, artist and curator. To subvert the existing hierarchy, we deploy new
  • The range of images, films, music and texts on the internet is growing rapidly. All digitally available elements can be used as material to make new collages. For this reason, many artists scour the internet’s servers for raw material to integrate
  • Ascott, R.. Le moment télématique In L'estetica della communicazione, edited by M. Costa, 81-84. : Palladio Editrice, 1987.
  • Aprile Francesco. Differenza ed estetica digitale: il glitch. Vol.september 2016. Utsanga.it th ed.Italy: Utsanga.it, 2016.
  • Giannetti, Claudia. Estética digital: sintopia del arte, la ciencia y la tecnología. Barcelona, Spain: L´Angelot, 2002.
  • Iglesias, Ricardo. Arte y robótica. La tecnología como experimentación estética. ISBN: 978-84-15715-74-0. th ed.Madrid: Casimiro, 2016.
  • medi@terra 2006 -
    medi@terra festival dedicates its 7th edition to videogames and the crucial role they play in today’s digital culture. The fields affected by videogames have multiplied, forming a platform with numerous applications in different areas of reality:
  • Andres Burbano. Instantaneas: Estetica, Biologia & tecnologia Revista de Estudios Sociales , no. 22 (September 2005): 117-125.