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DIGITAL MONSTERS DON'T BLEED
2014
DIGITAL MONSTERS DON'T BLEED An algorithm is a distinct method of instructions for calculating and solving a problem or a set of problems. It consists of a number of well-defined individual steps and can, for instance, be implemented to execute a
Sublime Ecologies and Artistic Endeavours: Artificial Life, Interactivity and the Internet
1996
Prophet, Jane. Sublime Ecologies and Artistic Endeavours: Artificial Life, Interactivity and the Internet Leonardo 29, no. 5 (1996): 339-344.
Blue Stage
2001
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2001
Sound, film, music, photography and images, text: the Blue Stage interactive installation presents an innovative model for the multimedia representation of cultural themes. Here, new kinds of interaction of between man and networked knowledge are
ARTEC 95
1995
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1995
Three main categories emerged in ARTEC '95: 1. sculptures and environments emulating life or protolife; 2. portraits and interpretations derived from the world at large; and 3. performances and displays of invented image. The Biennale continued to
Supertube
1968
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1968
A high volume of air was blown from below into a long open-ended polythene tube caused it to flap around wildly in the sky. Smoke and confetti could be added to the air stream.
Little Sister
2000
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2000
"Little Sister" combines the potential suspense of live web cam images with closed circuit television and global surveillance camera sequences, based on over twenty online links to webcams worldwide, observing private and public locations. They
Telenoia
1992
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1992
What TELENOIA is about is telematic connectivity, mind to mind across the globe. We'll use e.mail like Earn, Bitnet, Internet. We'll use Fax, Telephone of course, ISDN if it's accessible.If we get hold of Videophones or some means of
William Kentridge: 10 Tapestries
2008
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2008
ncisively political and profoundly poetic, William Kentridge's protean artistic investigation continues in his beautiful series of tapestries begun in 2001. The tapestries stem from a series of drawings in which he conjured shadowy figures from
PainStation
2001
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2001
PainStation comprises a box structure housing a horizontal screen over which the two players face each other. The software is based on Pong, an early computer game. Players use their right hands to control a bat on screen, and must keep their left
Dancing with the Virtual Dervish
1995
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1995
The virtual space created by Dancing with the Virtual Dervish provides interaction and chance participation between artists and public. A dancer in goggles and gloves interacts with intelligent and controllable computer generated objects while a
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