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Plasm: In the Breeze
2000
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2000
Swinging out over a synthesized creek, viewers stir up the artificial life forms therein. Engaging kinesthetic immersion takes place within themed surroundings, where two rope swings track the participants' position using linear position
The Parallel Dimension
1998
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1998
In her VR piece, The Parallel Dimension, Teresa Wennberg based her work concept on a realistic form language combined with highly sophisticated texture maps. There is a clear relation to her earlier works in 2- and 3-dimensional computer animation
Can you see me now?
2003
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2005
Can You See Me Now?draws upon the near ubiquity of handheld electronic devices in many developed countries. Blast Theory are fascinated by the penetration of the mobile phone into the hands of poorer users, rural users, teenagers and other
"Touch me"
1995
The work "Touch me" of Alba D'Urbano from 1995 is an interactive digital video installation where a monitor with touch screen, a video camera and a computer are mounted on a platform. The monitor with the touch screen is visible for the visitors at
Seeing You In My Dreams
2000
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2000
The society is always changing in a consequence of complex patterns of influences. The changes do not occur in a smooth flow but happens at different speeds at different times. The development of technology is given great importance in the history
... at Bitforms
2008
video
Joanne takes at look at Wavefunction and Less Than Three, two interactive sculptures by Rafael Lozano-Hemmer at the Bitforms Gallery in New York City. For story links and more info, visit http://www.rocketboom.com/rb_08_nov_26/ Distributed by
Sonicity
2000
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2009
Sonicity by Stanza Sonicity is a responsive installation, a sonification of the data space. The sounds you hear are the sound of the changing environment, ie the changes of noise, light, temperature of the space is turned into a real time sound
growth pattern
2010
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2010
allison kudla growth pattern, 2010 A light box array of Petri dishes containing agar, nutrients, hormones, die-cut leaves Production: LABoral Centro de Arte y Creación Industrial, Gijón Acknowledgements: Universidad de Washington, Seattle;
Simulated Social Model (sensoric detection)
2004
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2004
The society is always changing in a consequence of complex patterns of influences. The changes do not occur in a smooth flow but happens at different speeds at different times. The development of technology is given great importance in the history
still living (a, b, e, f, g, h, i, j), 2006
2006
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2006
still living (a, b, e, f, g, h, i, j), 2006 Series of infinite visual installations. Computer, specific algorithm Courtesy: the artist This series of visual installations revolves around the concept of living graphics: graphics using
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