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Supply Chain Visualization
2001
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2002
The Supply Chain Visualization (SCVis) project provides a way for managers to physically construct and interact with models of how products flow between their business, thier suppliers and their customers. It lets managers use complex numerical
Landscape One
1997
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1997
Four walls of a space are "painted", with video projectors, into a single photo realistic 360º landscape representing a public garden. The space, set in Montreal's Mont-Royal Parc, is being visited by real and virtual characters. If the
Windscreen
2001
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2001
Windscreen is an experimental, wind-driven physical interface, 2001. Any physical scale habitable by the human body is also "inhabited" by massive levels of sensory data, equivalent to perhaps millions of analog-to-digital inputs a second. My
Stanza
Stanza is an internationally recognised artist, who has been exhibiting worldwide since 1984. His artworks have won prestigious painting prizes and ten first prize art awards including:- Vidalife 6.0 First Prize. SeNef Grand Prix. Videobrasil First
Videoschwelle
1988
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1988
Video installation in public space In the context of the project Freizone Dorotheergasse (Wiener Festwochen and Galerie Metropol), Vienna (AT) In co-production with Gudrun Bielz The work 'Videoschwelle' was conceptualized as part of an exhibition in
Body Movies, Relational Architecture 6
2001
-
2006
video
"Body Movies" transforms public space with 400 to 1,800 square metres of interactive projections. Thousands of photo portraits taken on the streets of the cities where the project is exhibited are shown using robotically controlled projectors.
Virtual Museum
1991
video
The Virtual Museum is a three-dimensional computer-generated museum constituted by an immaterial constellation of rooms and exhibits. A round, motorised rotating platform is furnished with a large video projection monitor, a computer, and a chair
Planet Sram
This work associates Virtual Reality with Multimedia through a narrative intuitive percourse. Designed for a multi-user interface platform that combines motion capture and virtual reality. Up to seven participants can interact with the application.
LEVITATION & LUMINA
2007
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2008
Plexiglass, resin or light reflection, light projection, reflective foil variable dimensions 'Uršula Berlot’s work develops out of the evanescence of perception, predominantly delving into the realm of optics. Reflections and shadows produce
Cacophony (Scene 2)
2003
... how was called in Brazil the short do
cum
entaries that were screened before the feature...
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