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BEAP 2002: PREMISE
2002
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2002
BEAP is an international event which includes a conference,symposiums, forum and exhibition presenting the theoretical, cultural and philosophical basis of Electronic Arts practice. The inaugural thematic focus for BEAP is LOCUS, the place where we
ISMAR 2011: 10th IEEE International Symposium on Mixed and Augmented Reality
2011
Event: ISMAR 2011: 10th IEEE International Symposium on Mixed and Augmented RealityInstitution: Congress Center BaselComment:
From Augmented Reality to Extended Art
2012
Event: From Augmented Reality to Extended ArtInstitution: H2H Lab days, Le104, Comment:
2019 “Eve Clone Augmented Reality”, QCC Art Gallery, CUNY, New York, USA
2019
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2019
2019 “Eve Clone Augmented Reality”, QCC Art Gallery, CUNY, New York, USA
recombinant - the techn(o)rganic body
2003
video
Performers interact with images and sounds and manipulate four mobile projection surfaces, orchestrating a set of changing architectural constructions. Spectators circulate freely like visitors to an installation, accessing multiple points of view
Substance
2002
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2002
Richard Brown, Alan Dunning and Paul Woodrow Curated by Michael Alstad and Camille Turner InterAccess Electronic Media Arts Centre in partnership with Subtle Technologies and Year Zero One present Substance, an exhibition of interactive
121212 UpStage Festival of Cyberformance
2012
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2012
The 121212 UpStage Festival of Cyberformance took place 5-12 December 2012 and consisted of two parts: - “Walking backwards into the future” – remounted cyberformances from the past 5 festivals (5-11 December) - “Testing – 1 2, 1 2, 1 2” – new
14#BIS
2010
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2011
Expanded interactions and mixed landscape generate the 14#bis biocybrid system, to celebrate the 50th birthay of Brasilia. In a public event, by exploring mobile and locative interface in mixed reality, we put in the sky of the Brazilian capital,
Cylinder & Bots
2019
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2019
Within their artistic work Giulia Bowinkel (*1983) and Friedemann Banz (*1980) explore the human perception of the digitally augmented real world. Within their generated scenarios, the computer functions both as tool and topic. The solo exhibition
VR Aquarium
2004
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2005
video
VR AQUARIUM offered immersion in VR at the digital cavern of the NTAV Lab, installed at the Museum of Natural Sciences of the University of Caxias do Sul. The environment aesthetical appeal was the augmented reality and telepresence which enhanced
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