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  • Daniel Rozin trained as an industrial and interactive designer. He creates interactive installations and sculptures that have the ability to change and respond to the presence of a viewer. Although computers are often used, they are seldom visible.
  • “Art is the Signature of our Species.” "Michael Saup’s work focuses on the underlying forces of nature and society; an ongoing research project into what he calls the “Archaeology of Future”. His research focus in recent years has been on
  • Heir of cybernetic art, artist and programmer, Antoine Schmitt uses programming as a material to produce installations, CD-ROMs, online exhibitions, and performances in which he confronts the public or performers with autonomous abstract dynamic
  • Adrien Sina is an artist and theoretician. He has curated cross-disciplinary exhibitions involving architecture, performance, video and philosophy
  • Born in the Japanese city of Fukuoka, media artist Naoko Tosa was awarded a PhD for Art and Technology research by the University of Tokyo in 1999. She gained experience as a lecturer at Musashino Art University in Tokyo from 1989 to 1994. After
  • Jody Zellen is a Los Angeles based artist who works in many media simultaneously making interactive installations, mobile apps, net art, animations, drawings, paintings, photographs, public art, and artists' books. She employs media- generated
  • Thie, Joseph A.. Computers in the Arts Computers and Automation 10, no. 9 (September 1961): 23-28.
  • Net artist Mark Amerika was born in the American city of Miami. He received a BA from the University of Florida in 1985. In 1997 he was awarded a MFA from Brown University, where he was employed as a creative writing fellow and lecturer for two
  • Ursula Damm studied at the Art Academy in Düsseldorf, followed by postgraduate studies at the Academy of Media arts in Cologne. Early sculptures were models of space and time, developed in a bodily experience. In the 1990s installations were
  • Lives and works in Brussels My main interests focus on social psychology and perception and their application in multimedia interactive installations. These projects attempt to widen the mind's potential for perception using different production