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Babel
2001
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2001
Babel is a site specific work for a non-site. The context of the work is non-physical. The site is an abstract thing...information space and the taxonomy of knowledge that all libraries represent...which the Internet, where the project is realised,...
Intuitive Visual Interaction for Transfiction
2001
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2001
Intuitive movements in front of a mirror are banal. Replacing the mirror by a screen showing a similar mirrored image, but filmed and augmented with "transfiction/alized elements, results in visual interaction, in body movements, which can trigger...
Implex
2001
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2001
interactive sound installation
Westway
2001
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2001
A video installation work focusing on the mythology of violence in contemporary London. The work is both autobiographical and fictional and depicts a violent assault. The work was part of three works. (source: http://www.grahamnicholls.com/)
Expositur - a virtual knowledge space
2001
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2002
a Game Mod as a Virtual Museum --- in cooperation with Mathias Fuchs --- In constructing a virtual museum we changed, the logical structure and the aesthetics of a museum from scratch. We wanted to build a museum maze, a crossword puzzle of objects...
reconFIGURING the CAVE
2001
video
Jeffrey Shaw. Agnes Hegedues and Bernd Lintermann, 1996
CNN INTERACTIVE JUST
2001
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2001
A specially commissioned gallery installation for, Art & money Online held at Tate, Britain in March 2001 and curated by Julian Stallabrass -based on our webwork http://www.cnnextra.net
In CNN Interactive just got more interactive artists Jon...
spectra
2001
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2001
date | place
MAY 4 - JUN 20, 2001 Mica Moca, Milan, IT
concept, composition: Ryoji Ikeda
commissioned by Mica Moca, 2001
spectra is a series of large scale installations employing intense white light as a sculptural material. The...
matrix [for container]
2001
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2001
date | place
OCT 2-7, 2001 Centraal Musuem, Utrecht, NL
concept, composition: Ryoji Ikeda
commissioned by Impakt Festival, 2001
Windscreen
2001
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2001
Windscreen is an experimental, wind-driven physical interface, 2001.
Any physical scale habitable by the human body is also "inhabited" by massive levels of sensory data, equivalent to perhaps millions of analog-to-digital inputs a second. My...
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852
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1473