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  • ... move about using the 3-D mouse. The screen image is a shared virtual space where each person's chosen character is co-present and...
  • Eden -
    ... process-scape. Further, the boundaries between the real and virtual spaces are playfully made ambiguous, confusing spatial and...
  • ... STRING CYCLES, @Vesu.Vius, VR/RV: a Recreational Vehicle in Virtual Reality, YOO (YearZEROZERO) and www.temple.edu/newtechlab .... CYCLES, @Vesu.Vius, VR/RV: a Recreational Vehicle in Virtual Reality, YOO (YearZEROZERO) and www.temple.edu/newtechlab . The...
  • ... perceptual parameters which depend on the union of the real and virtual. ‚Daemons‘ is a double reference; as in the computer jargon...
  • nano -
    ... nano also has a strong studio component, including a virtual reality drawing tool developed by Caltech. LACMALab's... nano also has a strong studio component, including a virtual reality drawing tool developed by Caltech. LACMALab's director,...
  • Plane -
    ...ical “plane” actions are a counterpoint to the facile nature of semi- virtual worlds evoked in the series “Wrong City” and “So Far, So Close…”
  • ...ann, Monika and Christian Bohn and Wolfgang Strauss. Liquid Views In Arte Virtual, edited by Rafael Lozano-HemmerMadrid, ESP: Electa Edition, ...
  • ...Located between the home video and the reality show the work (9 minutes) presents a Newyorker Christmas scene focusing on the commerce of toys ,...
  • ... Subjective Experience of Presence Presence: Teleoperators and Virtual Environments (Fall 1992).
  • Avatar -
    ... themselves) of people i met chatting. I’ve chosen the virtual world of chat as a meeting place par excellence of contemporary,...