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Elektroplankton
2005
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2005
Electroplankton is an interactive music video game developed by the Japanese interactive media artist Toshio Iwai and published by Nintendo for the Nintendo DS portable gaming system. This unique software allows one to interact with animated
http://www.superenhanced.com/
2001
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2010
Typically, the cells have no windows. Lights are controlled by guards who may leave them on night and day. For exercise there is usually only a room with high concrete walls and a chin-up bar. Showers may be limited to three per week for not more
935 m de bande, Daniel Buren
1990
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1990
A l’image du « Corridoscope » de Buren, où alternent des bandes noires et blanches, le montage exploite une succession régulière de plans très courts. 935 mètres de bande adopte un tempo saccadé qui suit à la lettre celui de la bande son,texte et
Small Worlds: A Romance
2003
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2003
An exploration of the relationship between the real and the virtual, new media and other artistic traditions. The artworks presented will explore sound, image and interactivity using a range of digital media, including 3D modelling, digital audio
Steve Sherrell
Steve Sherrell was born in Muncie, Indiana, USA in 1950. He studied Painting and Drawing at the School of the Art Institute of Chicago getting his BFA and MFA in 1977-78. He was established, showing his paintings in the Chicago art world when in
TRANSLUCENT MEMBRANE
2002
Plexiglass, artificial resin, projection, reflection plexiglass dim: 180 x 100 cm; immaterial parts: variable dimensions 'In her art works, Uršula Berlot is observing the influences of so called coincidences and the results that uncontrolled
Cologne:transformations
2015
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2015
This audiovisual composition shows the transformation from old plans of the city transformed into an imaginary map obtained from the convergence of natural structures such as tree branches and a new satellite image of the city. Visual elements are
PostPet
1996
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2001
A artificial pet mail-soft. Planning and directing.(Graphic Design by MANABE Namie, Program by KOUKI Takashi) A pet you keep in your computer delivers your e-mail just like a carrier pigeon. If your e-mail friend has PostPet soft, your pet
Tangible Disaster Simulation System
2005
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2006
Tangible Disaster Simulation System is a collaborative tool for planning disaster measures based on disaster simulation and evacuation simulation using Geographic Information Systems (GIS). Built on the Sensetable platform, Tangible-DSS allows
I/O Bulb and the Luminous Room
1997
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1998
The I/O Bulb and the Luminous Room are the two central ideas in a project whose goal is the pervasive transformation of architectural space, so that every surface is rendered capable of displaying and collecting visual information. An I/O Bulb
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