Archive Search

  • Lavoslava Benčić and Martin Mele. Urban-planning game In: ZHA, Hongbin (ed.). Interactive technologies and sociotechnical systems : proceedings. Lecture notes in computer science, Lecture notes in artificial intelligence , no. 4270 (2006):
  • William Kentridge -
    The exhibition William Kentridge offers a retrospective of the artist’s entire body of work, with particular emphasis on his latest pieces. It includes more than 70 works: drawings, animated films and sculptures. Noteworthy among the major works on
  • Romeo to Tripoli -
    Based on a hydraulic microphone and spark gap transmitter devised by Q.Majorana and G. Vanni in 1905. A stream of vitriolic acid, modulated by sound waves, controlled the flow of electricity to the transmitter and used to make the very first long
  • Ryan, Marie-Laure. Looking through the computer screen: Self-reflexivity in net.art In Self-reference in the media, edited by Winfried Nöth and Nina Bishara, 269-290. Berlin: Mouton de Gruyter, 2007.
  • mimesia -
    Mimesia is an interactive painting that draws the viewer into a dream-like flow of unfolding narrative. As if in a dream, the viewer can look around but cannot control what will happen next. The work incorporates paradigms from painting, film and
  • "The Way" is a 3-D computer animation combined with live video. Depicted are three runners followed by a camera down a foggy street in a small German village. To visualize "The Way", I've inverted the common system of the central perspective.
  • Concentricity -
    Do you know that feeling when you're looking at some non-descript object and suddenly a jolt hits you? You notice an incredible wealth of details! Something you thought was mundane is actually incredibly beautiful with surfaces and textures that
  • "Levels of Nothingness," 2009 Sept 17 - 21, 2009 The Guggenheim Museum, New York performance, installation dimensions variable Inspired by Vasily Kandinsky’s Yellow Sound (1912), Rafael Lozano-Hemmer created an installation where colors are
  • Quasar 2.0: Star Incubator (Q2:SI) is an immersive interactive light and sound installation. Providing a spatial reflection of renewing and evolving life-cycles, the Q2:SI body is conceived of an array of structural prototype elements, electronic
  • Making of Eve Clone I -
    In the video Making of Eve Clone I, I looked back and represented the process of me creating Eve Clone and the evolution of her body in each period. From the original drafting of Eve Clone, which recorded my inspiration of drawings, to using