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  • Birth of Eve Clone P -
    The Birth of Eve Clone P is a large-scale projection installation of three Eve Clone images. It shows Eve Clone being placed in a test tube. There, she is slowly cultivated, changing from a draft to a digital wireframe and finally a metallic
  • Quasar 2.0: Star Incubator (Q2:SI) is an immersive interactive light and sound installation. Providing a spatial reflection of renewing and evolving life-cycles, the Q2:SI body is conceived of an array of structural prototype elements, electronic
  • Making of Eve Clone I -
    In the video Making of Eve Clone I, I looked back and represented the process of me creating Eve Clone and the evolution of her body in each period. From the original drafting of Eve Clone, which recorded my inspiration of drawings, to using
  • Revelation of Eve Clone III was created and exhibited at the “Post-Humanist Desire” international art exhibition at MOCA Taipei. I used 3D animation to recreate all the characteristics in Revelation of Eve Clone I, such as reproductivity and the
  • Bedau, Mark A.. Philosophical Content and Method of Artificial Life In The Digital Phoenix: How Computers are Changing Philosophy, edited by Terrell Ward Bynam and James H. Moor, 135-152. Oxford: Basil Blackwell, 1998.
  • In the video Making of Eve Clone I, I looked back and represented the process of me creating Eve Clone and the evolution of her body in each period. From the original drafting of Eve Clone, which recorded my inspiration of drawings, to using
  • Karen Alekyan was born in 1975 in Gyumri, Armenia. As a contemporary artist, his art reflects the social-economical pictures and global technological, scientific, cultural developments. The Contemporary Art is an inseparable part of the developing
  • Davies, Char. Changing Space: Virtual Reality as an Arena of Embodied Being In Multimedia: From Wagner to Virtual Reality, edited by Randall Packer and Ken Jordan, 293-300. New York: W. W. Norton and Company, 2002.
  • Davies, Char. Changing Space: Virtual Reality as an Arena of Being In The Virtual Dimension: Architecture, Representation, and Crash Culture, edited by John Beckmann, 144-155. New York: Princeton Architectural Press, 1998.
  • The work of the Italian artist Pier Giorgio De Pinto thrives on the relationship between representation and concept in a constantly and suddenly changing image-based society in search of a new identity. Since the sixties, recent changes have been