Archive
Search
Artist Index
Institution Index
Thesaurus
[Default Title]
ADA Help
About
(current)
Magazine
Tools
Community
Feedback
Join
Theme
Theme
Light
Dark
Auto
Login
Login
Archive Search
Search
Date
1979–1989
1990–1995
1996–2000
2001–2005
2006–2010
2011–2015
2016–2020
2021–now
Genre
Digital Animation
Digital Graphics
Net Art
Social Network
Database Art
Bio Art
Digital Performance
Nano Art
Robotics
Telematics
Installations
Game Art
Glitch Art
Digital Activism
Events
Festival
Exhibition
Other
Conference
Reset
Artist
Scholar
Work
Work with Video
Literature
Institution
Event
Feature
All Categories
1
…
(more)
82
83
84
85
(current)
86
(more)
181
sort by relevancy (down)
Sort by Alphabeth (up)
sort by date (up)
sort by category (up)
Adsum
2019
-
2022
Adsum is a cubic glass sculpture inside of which letters are laser engraved. The letters are positioned one in front of the other, thus forming a spatial poem inside the solid glass cube that can be read in any direction. 'Adsum' means “I am here”
Paula Perissinotto
Paula Perissinotto is an accomplished and experienced curator and festival organizer who has made significant contributions to the field of new media, contemporary art, and digital culture. Her work with the FILE International Festival of Electronic
Pedro Veneroso
Pedro Veneroso, born in 1987, lives and works in Belo Horizonte, Brazil. Bachelor of Visual Arts (EBA/UFMG), master with distinction in Literary Studies (FALE/UFMG) and PhD candidate in Arts (EBA/UFMG), the artist researches the intersections
Telematic Séance
1993
-
1993
The technology involved in "The Telematic Séance" is much the same as "Telematic Dreaming", however the situation is somewhat different. During the production of "Telematic Dreaming" I discovered many aspects of user interaction that I have brought
Peter Weibel
Peter Weibel is an artist, theorist, musician, curator and educator. He is Director and CEO of the ZKM | Center for Art and Media Karlsruhe. Weibel developed an artistic practice on experimental literature and performance working in film, video,
A Framework for Immersive Virtual Environments (FIVE): Speculations on the Role of Presence in Virtual Environments
1997
Slater, Mel and Sylvia Wilbur. A Framework for Immersive Virtual Environments (FIVE): Speculations on the Role of Presence in Virtual Environments Presence: Teleoperators and Virtual Environments (Journal) 6, no. 6 (1997): 603-616.
Polygon Destinies: The Production of Place in the Digital Role-Playing Game
2000
Julian Oliver. Polygon Destinies: The Production of Place in the Digital Role-Playing Game In COSIGN 2001 Conference Proceedings, Melbourne Victoria, Australia: Julian Holland Oliver Interactive Information Institute RMIT University,, 2000.
transmediale.05: basics
2005
-
2005
"transmediale is the biggest and most significant festival for art and the creative usage of digital media in Germany. Once a year the festival presents new and outstanding projects in the field of digital culture and provides reflexions on the role
Towards Quantifying Depth and Size Perception in Virtual Environments
1995
Rolland, Jannick and William Gibson. Towards Quantifying Depth and Size Perception in Virtual Environments Presence: Teleoperators and Virtual Environments 4, no. 1 (Winter 1995): 24-49.
Recombinant Icon
2003
-
2003
This work was made in response to Patrick Lichty's request for a web based artwork which would critically address the icon, an essential element in most graphical user interfaces found in computer operating systems today. Recombinant Icon refers
1
…
(more)
82
83
84
85
(current)
86
(more)
181