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Extra Life. Über das Sterben in Computerspielen
2002
... 93-104. Kassel: Zentralinstitut und Museum für Sepuralkultur,
200
2.
Pause and Effect: The Art of Interactive Narrative
2002
... Art of Interactive Narrative. San Francisco: New Riders Press,
200
2.
Zoe Beloff
2002
...Druckery, Timothy. Zoe Beloff In Catalogue for Nam June Paik Award
200
2, edited by Timothey Druckery and Solange Farkas and Wulf...
Künstliches Leben: Frankensteins Nachkommen
2002
... Leben: Frankensteins Nachkommen Dichtung Digital (online) (
200
2).
Intelligent Environments: Bodyarchitecture and OP_ERA
2002
... Bodyarchitecture and OP_ERA. Kassel: Kassel University Press,
200
2.
Fora do corpo
2002
... do corpo INTERLAB: labirintos do pensamento contemporâneo. (
200
2): 207.
Teleanamnesis in the Caicara Millieu
2002
... CAiiA-STAR Research Conference: Consciousness Reframed
200
2, non-local, non-linear, non-ordinary, edited by John Curtin...
The Doors of ex
pression: The Work of Art in the Age of Quantum Processing Power
2002
... Age of Quantum Processing Power Sculpture 21, no. 4 (May
200
2): 118-120.
Explorative Space: Spatial Expression and Experience in Gardens and in VR Works
2002
... Virtual Space: Spatiality in Virtual Inhabited 3D Worlds (
200
2): 215-237.
Changing Space: Virtual Reality as an Arena of Embodied Being
2002
... and Ken Jordan, 293-300. New York: W. W. Norton and Company,
200
2.
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