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  • Swarm
    Interactive installation showing the motion of a swarm of agents over a 2D or 3D lattice. The project is focussed on the connections dynamically created by the agents with their neighbours in a game of attraction, separation, alignment, obstacle...
  • Interactive installation with a digital mirror (videocamera + retro-projected screen mirror-shaped) reflecting the face of the visitor standing in front of the mirror. The image is focussed when the visitor stand up to observe the mirror and...
  • Dinosaurus -
    This KU Theatre for Young people production is another step in the University Theatre's ongoing work with virtual reality technology. Director Patrick Carriere, Bemidji, MN, graduate student, and Mark Reaney professor of theatre & Film teamed up to...
  • Machinal -
    MACHINAL is a play in nine episodes by Sophie Treadwell, first produced in 1928 and published in 1929. The setting is 1920s New York and a seaside hotel. Suggested by a notorious murder case, this expressionistic play (also produced as The Life...
  • This high-tech treatment of Shakespeare's masterpiece played June 29 - July 1, 2000 in the Lumley Studio Theatre at the University of Kent at Canterbury.

    The Y2K production of A Midsummer Night's Dream marks a collaboration between i.e.VR...
  • PLACEHOLDER was a virtual environment project designed by Brenda Laurel and Rachel Strickland and produced by Brenda Laurel. Placeholder was a two-person fully interactive virtual-reality system, utilizing stereoscopic head-mounted displays,...
  • sexBot is an exploration into the nature of technologically mediated encounters. It seems the more alienating a communication technology; the more its users are able to project their own erotic fantasies onto their experience.

    Using voice...
  • Inhabit the Meat of your Body is an interactive video installation / performance created using Mandala on an Amiga. Participants are taken on a roller-coaster ride inside a human body while standing in front of a large video screen. A video camera...
  • In her VR piece, The Parallel Dimension, Teresa Wennberg based her work concept on a realistic form language combined with highly sophisticated texture maps. There is a clear relation to her earlier works in 2- and 3-dimensional computer animation...
  • W E L C O M E T O M Y B R A I N

    The human brain has hitherto been considered a static organ with a fixed set of neurons that are being used up without ever being replaced again. Now research is discovering that the brain is an extremely dynamic...