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  • Tryalogue
    ... equation the law which is qualitatively analogous to the gravity law. The balls are attracted and repulsed depending on the space between them and their mass. They are moving not as point masses ready to turn in any moment, but as vectored points. This is a...
  • ... the artwork runs at a reduced frame rate of 12 frames per minute. The inspiration for this is ambient music, the beauty space can give to sound, and how that concept can be applied abstractly to animation.
  • ... in Düsseldorf, followed by postgraduate studies at the Academy of Media arts in Cologne. Early sculptures were models of space and time, developed in a bodily experience. In the 1990s installations were geometric processes of seddlement patterns. Since...
  • ... visitors, the more astonishing the response. Sound appears in front of the visitors like a musical satellite floating in space and surrounded in an angle of 360 degrees by musical chords, a sort of a virtual harp. The visitors can interact and navigate...
  • Greenhouse Converter -
    ... red, in order to promote algal growth, or turning yellow, in order to keep the water fleas away and to give the algae space to grow.
  • Nano -
    ... to provide a greater understanding of how art, science, culture and technology influence each other. Modular, experiential spaces using embedded computing technologies engage all of the senses to provoke a broader understanding of nanoscience and its...
  • Haunted Media -
    ... body & consciousness across the universe in the same way that the internet is seen to have done more recently – creating a space for disembodied communication. TV & video similarly were seen to create an ‘uncanny interactive zone’ between screen and reality,...
  • ... recent body of work, known as Headless (2007 -), they approach the sphere of offshore finance, and its production of virtual space through legal code. Looking at strategies of withdrawal and secrecy, they trace an offshore company on the Bahamas called...
  • ... impossible to visually distinguish the three versions from each other on the screen, and so the only way to understand the space is to interact with it. There is an implicit goal: to line up the three versions of each piece of furniture, to bring them into...
  • ... He works strategies in interactive installations and architectural realms to provoke reflection on language, knowledge, space and visual poetics. He is a member of the Duke Institute of Brain Sciences and Professor in the Department of Art, Art History...