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  • Margaret Dolinsky is an Artist, Research Scientist and Assistant Professor at the School of Fine Arts at Indiana University in Bloomington, Indiana. Her recent work involves digital painting fused into projections for opera and experimental film.
  • In Solid Landscapes verbildlicht die Künstlerin das unablässige Wachstum von nutzbaren und produktiven (Anti-)Landschaften, indem sie Zeugnisse für den dramatischen Wandel reproduziert und vervielfältigt, der weltweit in zunehmendem Maße vonstatten
  • Inflatable tubing burst through a wall of brick-printed plastic that covered the shop window. This tubing was then taken into the street and used to signal the boundaries of controversial urban renewal planning in this area.
  • Digital Body-Automata -
    Housed in a white, clinical environment, Digital Body- Automata is divided into three parts. These installations are called: A Figurative History (past mechanical transformation); Interskin (present digital transformation) and Immortal Duality
  • "This artwork explores the use of algorithm design applied to social structures. These diagrams propose the idea of planning societal organization like building algorithmic software, which can be fixed and optimized to improve performance and
  • Electronic Visual Music Work TRT: 1:17 Directed and Animated by Victor Acevedo Music by Igor Amokian (Chris Holland) video © 2021 Victor Acevedo music © 2021 Chris Holland Victor: Orbic Field is a ‘prequel’ to my piece called Orbital Remix which
  • Victor Acevedo is an artist best known for his digital work involving printmaking and video. Since 2007 his primary focus has been working with video and producing (electronic) visual music works. As an ongoing practice, Acevedo issues images as
  • Goldberg, Ken. Completeness in Robot Motion Planning In Algorithmic Foundations of Robotics, edited by Ken et. al. GoldbergVol.1. Algorithmic Foundations of Robotic Series, Wellesley, MA: A. K. Peters, 1995.
  • The Library -
    As the Y2K media frenzy and millennium celebrations reached a fever pitch in late 1999, the finishing touches were being put on the design of one of the most ambitious VRML projects on the internet today. With the assistance of modellers, animators