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  • In 2009, the EMAF portrayed over 2000 years of media history with its large exhibition entitled “Image Battles” in cooperation with the Museum of Industrial Culture Osnabrück, Kunsthalle Dominikanerkirche and Erich Maria Remarque Peace Centre. In a
  • Why EK Modernism matters? was a conference paper and discussion that examined the legacies of the net artwork (EKnewTown.com). This pioneering net artwork enabled residents and visitors anywhere in the world to explore East Kilbride first hand by
  • Inside the immense flow of data exchange, the new technologies have facilitated an interdependency between the spheres of what is private and what is public, between interior and exterior, leading us to reveal, in an increasingly natural manner, our
  • RECORD > AGAIN! Part 2 18.07.2009 – 06.09.2009, ZKM | Media Museum, Project Room Description »RECORD > AGAIN! - 40yearsvideoart.de - Part 2« concentrates on early German video art and shows numerous discoveries, which, for the most part, have no
  • Which one is true? -
    Reality has become more precious with the advent of artificial intelligence. We are now living in the era of post-truth and is bombarded by fake news and manipulated by social media. With the advent and popularization of artificial intelligence used
  • Substance -
    We live today in an age of simulation as coined by French sociologist Jean Baudrillard. According to him, simulation is defined as the coinciding of appearance with reality. Thus, the boundaries between fiction and reality are blurred and
  • Conor McGarrigle is an artist and researcher working at the intersection of digital networks and real space. Coming from a background in net art, his work is concerned with the ways that digital networks are entangled in all aspects of everyday
  • Hello, world! -
    “Hello, world!” analyses the ephemerality or longevity of storage media and uses acustic signals for data storage. In a closed system, which is made up of a computer, a loudspeaker, 246 metres of copper pipe and a microphon, circulates a codified,
  • Instant Places is a software fiction that creates a networked formed ad hoc to connect dispersed data places. These data places can stretch over multiple computers and also multiple network systems. They are not bound by geography, time and space.
  • Zhan Wang is widely recognized as one of China's leading contemporary artists today. Working in installation, photography and video, his sculpturally informed practice challenges ideas of landscape and environment, addressing the urban, rural,