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  • Spalter, Anne Morgan. The Computer in the Visual Arts. Boston, MA: Addison-Wesely Longman Publishing Co., 1998.
  • Krueger, Myron. Artificial Reality II. Amsterdam: Addison-Wesely Longman, 1991.
  • In 2009, the EMAF portrayed over 2000 years of media history with its large exhibition entitled “Image Battles” in cooperation with the Museum of Industrial Culture Osnabrück, Kunsthalle Dominikanerkirche and Erich Maria Remarque Peace Centre. In a
  • Why EK Modernism matters? was a conference paper and discussion that examined the legacies of the net artwork (EKnewTown.com). This pioneering net artwork enabled residents and visitors anywhere in the world to explore East Kilbride first hand by
  • Laurel, Brenda. Computers as Theatre. Amsterdam, NL: Addison-Wesely Longman, 1991.
  • A virtual reality murder mystery - part movie, part performance - was created at The Banff Centre for the Arts in Canada, in collaboration with Michael Mackenzie. It is an immersive interactive narrative piece. It combines interactive computer
  • Inside the immense flow of data exchange, the new technologies have facilitated an interdependency between the spheres of what is private and what is public, between interior and exterior, leading us to reveal, in an increasingly natural manner, our
  • To enhance his performances, presented between 1980 and 1982 in Rio de Janeiro and in other Brazilian states, Kac started to produce visual texts, small sculptures, graffiti, and other kinds of images and objects. After the conclusion in 1982 of his
  • RECORD > AGAIN! Part 2 18.07.2009 – 06.09.2009, ZKM | Media Museum, Project Room Description »RECORD > AGAIN! - 40yearsvideoart.de - Part 2« concentrates on early German video art and shows numerous discoveries, which, for the most part, have no
  • Which one is true? -
    Reality has become more precious with the advent of artificial intelligence. We are now living in the era of post-truth and is bombarded by fake news and manipulated by social media. With the advent and popularization of artificial intelligence used