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  • NASA. We are Stardust https://www.spitzer.caltech.edu/image/sig10-001-we-are-stardust.
  • Morse, Margaret. Virtually Female: Body and Code In Processed Lives: Gender and Technology in Everyday Life, edited by Jennifer Terry and Melodie CalvertNew York: Routledge Champman and Hall, 1997.
  • Charles A. Csuri is an artist and computer graphics pioneer and Professor, at The Ohio State University. He exhibited his paintings in New York City from 1955-1965. His early work is in the collections of Walter P. Chrysler, movie actor Jose Ferrer,
  • Ascott, Roy. Art, Technology and Computer Science In XLII Esposizione d´Arte: La Biennale di Venezia, edited by Maurizio Calvesi, 187-188. Venezia: Edizione La Biennale, 1986.
  • Located between the home video and the reality show the work (9 minutes) presents a Newyorker Christmas scene focusing on the commerce of toys , a thematic park at Macy´s magazine and the Christmas decoration of street display windows. The
  • Manifesting randomness ​ Alexandra Ehrlich-Speiser creates manifestations of the random. Using arbitrary decisions and consciously brought about glitches in machines and digital systems she creates poetic experiences that recontextualize the
  • This audiovisual composition shows the transformation from old plans of the city transformed into an imaginary map obtained from the convergence of natural structures such as tree branches and a new satellite image of the city. Visual elements are
  • Geolocative performance simultaneously staged in the street and in the theater. The public sits in a tent, on which text messages of an urban passer-by / actor are manipulated by movements of a dancer outside the tent. Surveillance technologies, GPS
  • W. Bradford Paley uses computers to create visual displays with the goal of making readable, clear, and engaging expressions of complex data. His visual representations are inspired by the calm, richly layered information in natural scenes. His
  • Mood Swings -
    The Mood Swings installation creates states of emotion and perception by translating the viewer's body into a swarm of moving particles that change "moods" from one extreme to another. As the visitor's image is captured on a live video