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transmediale.05: basics
2005
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2005
"transmediale is the biggest and most significant festival for art and the creative usage of digital media in Germany. Once a year the festival presents new and outstanding projects in the field of digital culture and provides reflexions on the role
Media Forum 2001
2001
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2001
Media Forum is now in its second year which is certainly no anniversary. However, this brings its organizers both a great happiness and some significant difficulties. We are happy because the pilot issue of the Media Forum 2000 programme claims now
Systems Maintenance
1998
Systems Maintenance consists of three versions of a furnished room. An ensemble of life-sized furniture occupies a large circular platform on the floor, a virtual room is displayed on a computer monitor, and a 1/8 size physical scale model of the
Mental imMigration
2001
Mental imMigration is a collective networked environment which allows on a playful level experiental approaches to new forms of global teleworking. This work requires from teleworkers a mental, immaterial migration in another cultural logic. This
The Waiting Room
1998
Interactive digital video projection environment 12 x 12 x 6 metres 2 large scale video projections, colour, multi-channel interactive sound In collaboration with Sue Hawksley (Choreography) and Stuart Jones (sound) Produced by Victoria
My Black Cat
2009
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2009
In a series of 'test cases', Knowbotic Research investigate the construction of identity, power, and communication.The installation Black_Cat confronts the constitution of subjectivity under the current post-media condition. In this installation,
Telar calchaquí
2008
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2008
video
This piece is part a sculptural object, and part a performance work. A Calchaquí loom was used to knit a long piece of textile were electronic components to play and record sounds were embedded into. Spectators of the performance were invited to sit
medi@terra 2006
2006
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2006
medi@terra festival dedicates its 7th edition to videogames and the crucial role they play in today’s digital culture. The fields affected by videogames have multiplied, forming a platform with numerous applications in different areas of reality:
"Stair Procession"
2000
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2000
This site-specific installation was curated by Carolyn Christov-Bakargiev as part of P.S.1’s Vertical Painting series initiated by Alanna Heiss in 1997. Created for P.S.1’s northwest stairwell, Stair Procession is a white-on-black drawing similar to
Opus Zero
2008
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2008
This work explores memory and reinterpretation: a dinner was organized by the artist at his home, and 5 people were invited to take part of it. The conversation that ensued over the dinner table was recorded, and parts of it were re-enacted by the
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